Présentation par l'éditeur
Writing at an introductory level with a sense of fun and
exploration, Perry Cook investigates the physics and
mathematics of creating sounds in the real world for use in
interactive digital settings such as computers games and
virtual reality. An enclosed CD-Rom follows along with the
text, allowing readers to listen to the guitar strings,
African drums, and squeaky doors that cook models.
Real
sound synthesis is a book for anyone who wants to learn
about computational sound :
- Game developers
- Graphic programmers
- Hobbyists
- Students
Contents
- 1 Digital Audio Signals
- 2 Sampling (Wavetable) Synthesis
- 3 Digital Filters
- 4 Modal Synthesis
- 5 The Fourier Transform
- 6 Spectral Modeling and Additive Synthesis
- 7 Subband Vocoders and Filterbanks
- 8 Subtractive Synthesis and LPC
- 9 Strings and Bars
- 10 Nonlinearity, Waveshaping, FM
- 11 Tubes and Air Cavities
- 12 Two and Three Dimensions
- 13 FOFs, Wavelets, and Particles
- 14 Exciting and Controlling Sound Models
- 15 Walking Synthesis: A Complete System
- 16 Examples, Systems, and Applications
- A DFT, Convolution, and Transform Properties
- B The Ideal String
- C Acoustic Tubes
- D Sound Examples and Code on CD/CDROM
- E The Synthesis Toolkit in C++