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Digital Lighting and Rendering
- Auteur(s) : Jeremy Birn
- Editeur : New Riders
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Nombre de pages : 416 pages
- Date de parution : 31/05/2006 (2e édition)
Résumé
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows, and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:
- Master Hollywood lighting techniques to produce professional results in any 3D application
- Convincingly composite 3D models into real-world environments
- Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
- Design realistic materials and paint detailed texture maps
- Mimic real-life camera properties such as f-stops, exposure times, depth-of- field, and natural color temperatures for photorealistic renderings
- Render in multiple passes for greater efficiency and creative control
- Understand production pipelines at visual effects and animation studios
- Develop your lighting reel to get a job in the industry
Sommaire
- Fundamentals of Lighting Design
- Lighting Basics and Good Practices
- Shadows and Occlusion
- Lighting Environments and Architecture
- Lighting Creatures, Characters, and Animation
- Cameras and Exposure
- Composition and Staging
- The Art and Science of Color
- Shaders and Rendering Algorithms
- Designing and Assigning Textures
- Rendering Passes and Compositing
- Production Pipelines and Professional Practices
- Index
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