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MEL Scripting for Maya Animators

MEL Scripting for Maya Animators

Mark Wilkins, Chris Kazmier

552 pages, parution le 22/11/2005 (2eme édition)

Résumé

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.

This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

L'auteur - Mark Wilkins

DreamWorks Animation, Los Angeles, CA, U.S.A.
He is a senior technical director at PDI/DreamWorks. He has worked at Walt Disney Feature Animation and contributed to a number of films, including Dinosaur, Mission Impossible 2, A.I., and Minority Report. Mark holds a degree in physics from Harvey Mudd College.
Author of:
MEL Scripting for Maya Animators

L'auteur - Chris Kazmier

DreamWorks Animation, Los Angeles, CA, U.S.A.
He is an effects animator/technical director at DreamWorks Feature Animation. Previously Chris worked at DI/DreamWorks on the Intel Aliens ad campaign, and at Fox Animation Studios on Titan AE, Bartok the Magnificent, and Anastasia.
Author of:
MEL Scripting for Maya Animators

Sommaire

  • Maya Under the Hood
  • The Basics of MEL Commands
  • Using Expressions
  • Controlling Particles with Expressions
  • Problem Solving with MEL Scripting
  • Variables and Data Types
  • Using MEL Commands
  • Manipulating Nodes in MEL
  • Controlling the Flow of Execution
  • Procedures and Functions
  • Naming Nodes, Scripts, and Variables
  • Designing MEL User Interfaces
  • Simple MEL User Interfaces
  • Custom Dialog Boxes
  • Making Advanced Dialog Boxes with formLayout
  • Making Advanced Dialog Boxes with Web Panels
  • Improving Performance With Utility Nodes
  • Installing MEL Scripts
  • Examples Using MEL with Particle Dynamics
  • Examples Using MEL with Solid Body Dynamics
  • Example of a Simple Crowd System
  • Examples Using MEL in Character Rigging
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Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) Mark Wilkins, Chris Kazmier
Parution 22/11/2005
Édition  2eme édition
Nb. de pages 552
Format 19 x 23
Couverture Broché
Poids 1115g
Intérieur Noir et Blanc
EAN13 9780120887934
ISBN13 978-0-12-088793-4

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