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Advanced 3D Game Programming All in One
- Auteur(s) : Kenneth C. Finney
- Editeur : Thomson
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Nombre de pages : 592 pages
- Date de parution : 31/07/2005
Résumé
Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.
What's on the CD:
Torque Game Engine 1.3 executable plus demo scripts
Torque Game Engine demo 1.3 installer for Windows, Linux, and Macintosh
Torque War Zone demo 1.4 for Windows and Macintosh
Windows tools, including:
- Apache 2.0
- QuArK 6.3
- Mini-Python 1.5b
- Map2dif standalone Torque 1.3 Interior exporter
- Trial version of MilkShape 3D
- Torque DTS with MilkShape plug-in
- Trial version of UltraEdit-32
- Wilbur terrain editing software
Demo games for Windows, Linux, and Macintosh
Source code and art from the book
Sommaire
- Introduction
- Advanced Script Programming
- Artificial Intelligence
- Enhanced Game Programming
- Enhanced Game Modeling
- Appendix A: The Torque Reference
- Appendix B: Additional Resources
- Index
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