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Developing games in Java
- Auteur(s) : David Brackeen
- Editeur : New Riders
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Nombre de pages : 1004 pages
- Date de parution : 17/09/2003
Résumé
Learn Java programming and how it works in game development. This book teaches game programming using Java - combining the code with 3D graphics. You'll learn how to create a complete 3D shooter game, add smart Artificial Intelligence and smooth Multi-Player capabilities to a game and master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.
Java is quickly becoming an alternative to C++ in the game market. Java Game Programming covers java for games unlike any other book currently available. Instead of creating card games or unusable 3D engines like other books, readers will learn how to create a complete 3D shooter game by the end of this book. Key features covered in this book include: Java 2 Game Programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, 3D level editors, artificial intelligence, path-finding, and collision detection, game Scripting, multi-player game engine all through using up-to-date tools like ANT and BeanShell.
Contents
- Java Game Fundamentals
- Java Threads
- 2D Graphics and Animation
- Interactivity and User Interfaces
- Sound Effects and Music
- Creating a 2D Platform Game
- Multi-Player Games
- 3D Graphics and Advanced Techniques
- 3D Graphics
- Texture Mapping and Lighting
- 3D Objects
- 3D Scene Management Using BSP Trees
- Collision Detection
- Path Finding
- Artificial Intelligence
- Game Scripting
- Persistence-Saving the Game
- Tuning and Finishing Your Game
- Optimization Techniques
- Creating Game Art and Sounds
- Game Design and the Last 10%
- The Future
- Index
Caractéristiques
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