- S'inscrire
- |
- Mon compte
- |
- Newsletter
- |
- Aide
GPU Gems 2
Programming Techniques for High-Performance Graphics and General-Purpose Computation
- Auteur(s) : Matt Pharr , Randima Fernando
- Editeur : Addison Wesley
-
Nombre de pages : 814 pages
- Date de parution : 26/05/2005
Résumé
This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.
Major topics covered include:
- Geometric Complexity
- Shading, Lighting, and Shadows
- High-Quality Rendering
- General-Purpose Computation on GPUs: A Primer
- Image-Oriented Computing
- Simulation and Numerical Algorithms
Sommaire
- Foreword
- Preface
- Contributors
- Geometric Complexity
- Shading, Lighting, and Shadows
- High-Quality Rendering
- General-Purpose Computation on GPUs: a Primer
- Image-Oriented Computing
- Simulation and Numerical Algorithms
- Index
Caractéristiques
|
|














Devenez Fan !
Suivez-nous sur Twitter