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Macromedia Studio MX 2004
All in One
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Nombre de pages : 786 pages
- Date de parution : 08/04/2004
Résumé
Sams Teach Yourself Macromedia Studio All in One has all the answers for beginning users of Macromedia's Web design and development products in one big, easy-to-use book. It doesn't assume the reader wants to learn how to use just one product, but covers multiple products and technologies together in a logical, well-integrated fashion.
A compendium of multiple reference books in one volume, this book is designed for the beginner who wants to buy just one book that is likely to answer all his current -- and future -- questions on the most recent versions of:
- Macromedia Dreamweaver
- Macromedia Flash
- Macromedia Contribute
- Macromedia Fireworks
- Macromedia Freehand
Sommaire
- I Dreamweaver
- Understanding the Dreamweaver and Macromedia Studio Interface
- Creating a Basic Web Page with Text
- Planning and Defining Your Project
- Setting Lots O' Links: Hyperlinks, URLs, Anchors, and Mailto Links
- Viewing and Modifying HTML
- Displaying Images on a Page
- Creating Image Maps and Navigation Bars
- Managing Assets by Using the Assets Panel
- Displaying Data with Tables
- Designing Page Layout by Using Tables
- Understanding and Building Frames and Framesets
- Using Dynamic HTML and Layers
- Formatting Web Pages by Using Cascading Style Sheets
- Inserting Scripted Functionality by Using Behaviors
- Adding Advanced Behaviors: The Drag Layer Behavior
- Creating a Form and Using It to Collect Data
- Sending and Reacting to Form Data
- Uploading Your Dreamweaver Project
- Creating and Applying a Template
- II Fireworks
- Getting to Know the Fireworks MX 2004 Interface
- Working with Bitmap Images
- Editing Bitmap Graphics
- Working with Photos
- Working with Vector Paths
- Creating Text and Typographic Effects
- Using Creative Fills and Effects on Vectors and Text
- Tools and Techniques for Design and Layout
- Choosing Optimization Settings and Exporting Graphics
- Slicing Layouts
- Planning and Creating Animation for the Web
- III Flash
- Understanding the Flash Interface
- Drawing and Painting Original Art in Flash
- Importing Graphics into Flash
- Applied Advanced Drawing Techniques
- Using the Library for Productivity
- Understanding Animation
- Creating Animation
- Using Shape Tween to Morph
- Using Timeline Effects and Commands
- Including Sound in Animations
- Using Layers in Animations
- Animating Using Movie Clip and Graphic Symbols
- Making Interactive Buttons
- Using ActionScript and Behaviors to Create Nonlinear Movies
- Publishing Your Movie
- IV FreeHand
- Understanding the FreeHand Interface
- Working with Pages and Basic Objects
- Using Path Tools, Strokes, Fills, and Effects
- Managing Objects with Grouping, Layers, and Assets
- Advanced Drawing Tools and Techniques
- Preparing for Web or Print
Caractéristiques
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Les nouveautés sur le même thème (Voir tout)
Consultez aussi
- Tous les livres de la collection Sams Teach Yourself All in one de l'éditeur Sams
- Tous les livres de John Ray
- Sélection de livres sur le logiciel libre et Linux
- Sélection de livres d'informatique en anglais
- Cahier Flash : Interview de Mathieu Lavant
Les thèmes associés
- Informatique > Développement d'applications > Outils de développement > Dreamweaver > Dreamweaver MX 2004
- Graphisme & Photo > Graphisme > Web : Graphisme et animation > Flash et Actionscript
- Graphisme & Photo > Graphisme > 2D > Fireworks
- Graphisme & Photo > Graphisme > 2D > Freehand
- Graphisme & Photo > Graphisme > Web : Graphisme et animation > Dreamweaver > Dreamweaver MX 2004
- Informatique > Développement d'applications > Conception et développement web > Flash et Actionscript
- Informatique > Développement d'applications > Programmation graphique et multimédia > Flash et Actionscript
- Informatique > Graphisme et multimédia > Web : Graphisme et animation > Flash et Actionscript
- Graphisme & Photo > Graphisme > Jeux > Programmation de jeux
- Graphisme & Photo > Graphisme > Web : Graphisme et animation > Web design









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