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Managed DirectX 9 Kick Start
Graphics and Game Programming
- Auteur(s) : Tom Miller
- Editeur : Sams
-
Nombre de pages : 412 pages
- Date de parution : 21/11/2003
Résumé
Managed DirectX was released with the latest version of
the core DirectX libraries in DirectX9. It enables
developers using the new .NET languages (i.e. C#, VB.NET,
etc.) to develop rich multimedia applications with DirectX.
Unfortunately the Managed DirectX runtime was released
without adequate documentation, and developers are having a
hard time figuring out the best way to write managed
applications.
This book covers how to use the Managed DirectX objects,
how they differ from the core DirectX libraries, and how to
create these rich multimedia applications in C#. It also
covers in depth graphics techniques and the new high-level
shader language shipping with DirectX9.
Contents
- Introduction
- I Beginning Graphics Concepts
- Introducing Direct3D
- Choosing the Correct Device
- Rendering Using Simple Techniques
- More Rendering Techniques
- Rendering with Meshes
- Using Managed DirectX to Write a Game
- II Intermediate Graphics Concepts
- Using Advanced Mesh Features
- Understanding Resources
- Using the Other Mesh Types
- Using the Helper Classes
- III Advanced Graphics Concepts
- Introducing the Programmable Pipeline with the High Level Shader Language
- Using the High Level Shader Language
- Rendering Skeletal Animation
- IV Sound And Input
- Discovering the Wonders of Sound
- Controlling User Input
- V 2D GRAPHICS
- Using Direct3D for 2D Graphics
- Using DirectDraw for 2D Rendering
- IV Adding Networking
- Implementing Peer-to-Peer Networking Using DirectPlay
- Creating a Client/Server Session
- Understanding Advanced Networking Features
- Achieving Maximum Performance
- VII Appendices
- Appendix A: Using the Diagnostics Assemblies
- Appendix B: Playing Music and Videos
- Index
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