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Modern C++ design applied generic programming and design patterns
- Auteur(s) : Andrei Alexandrescu
- Editeur : Addison Wesley
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Nombre de pages : 322 pages
- Date de parution : 01/04/2001
Résumé
Modern C++ Design is on important book. Fundamentally, it demonstrates generic patterns'or 'pattern templates a powerful new way of creating extensible designs in C++-a new way to combine templates and patterns that you may never have dreamt was possible, but is. Lf your work involves C++ design and coding, you should read this book. Highly recommended... -Herb Sutter
What's left to say about C++ that hasn't already been said? Plenty, it turns out. -From the Foreword by John Vlissides
in Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code.
This book introduces the concept of generic components-reusable design templates that produce boilerplate code for compiler consumption-all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding.
The author describes the specific C++ techniques and features that are used in building generic components and goes on to implement industrial strength generic components for real-world applications. Recurring issues that C++ developers face in their day-to-day activity are discussed in depth and implemented in a generic way. These include:
Policy-based design for flexibility
Partial template specialization
Typelists-powerful type manipulation structures
Patterns such as Visitor, Singleton, Command, and Factories
Multi-method engines
For each generic component, the book presents the fundamental problems and design options, and finally implements a generic solution.
Contents
- Forword by Scott Meyers
- Foreword by John Vlissides
- Preface
- Acknowledgments
- Part I Techniques
- Chapter 1 Policy-Based Class Design
- Chapter 2 Techniques
- Chapter 3 Typelists
- Chapter 4 Small-Object Allocation
- Part II Components
- Chapter 5 Generalized Functors
- Chapter 6 Implementing Singletons
- Chapter 7 Smart Pointers
- Chapter 8 Object Factories
- Chapter 9 Abstract Factory
- Chapter 10 Visitor
- Chapter 11 Multimethods
- Appendix
- Bibliography
- Index
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- Informatique > Développement d'applications > Langages > C++
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- Informatique > Développement d'applications > Technologies objet
- Informatique > Développement d'applications > Programmation graphique et multimédia > Programmation graphique en C/C++














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