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OpenGL Programming on Mac OS X
Architecture, Performance, and Integration
- Auteur(s) : Robert P. Kuehne , J. D. Sullivan
- Editeur : Pearson Education
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Nombre de pages : 330 pages
- Date de parution : 01/01/2008
Résumé
This book is about OpenGL on Mac OS X. The Macintosh platform has fully embraced OpenGL throughout its visual systems, and in many ways, the Mac is one of the best platforms for OpenGL development. However, the Mac has numerous ways of accessing OpenGL and large configuration and performance differences from other platforms. With the Mac platform increasing in popularity, developers need to understand how to access the various OpenGL APIs on the Mac, performance characteristics of the Mac, and how to use other Mac-native APIs with OpenGL.The goal of this book is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book will move into detailed discussions of each of these APIs. Following this extended foundation the book will then explore the various characteristics of performance optimization for the Mac, as it differs from other platforms, and spend a large part of the book discussing how to integrate the various other Mac-native APIs into OpenGL.
Sommaire
- List of Figures
- List of Tables
- List of Examples
- Preface
- Acknowledgments
- About the Authors
- Mac OpenGL
- OpenGL Architecture on OS X
- Mac Hardware Architecture
- Application Programming on OS X
- OpenGL Configuration and Integration
- The CGL API for OpenGL Configuration
- The AGL API for OpenGL Configuration
- The Cocoa API for OpenGL Configuration
- The GLUT API for OpenGL Configuration
- API Interoperability
- Performance
- Mac Platform Compatibility
- OpenGL Extensions
- X11 APIs for OpenGL Configuration
- Glossary
- The Cocoa API for OpenGL Configuration in Leopard, Mac OS X 10.5
- Bibliography
- Index
Caractéristiques
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Les nouveautés sur le même thème (Voir tout)
Consultez aussi
- Tous les livres de Robert P. Kuehne
- Tous les livres de J. D. Sullivan
- Sélection de livres sur le logiciel libre et Linux
- Sélection de livres d'informatique en anglais
- Cahier Flash : Interview de Mathieu Lavant
Les thèmes associés
- Informatique > Développement d'applications > Programmation graphique et multimédia > Open GL
- Informatique > Systèmes d'exploitation > Macintosh > Mac OS X
- Informatique > Développement d'applications > Outils de développement > REALBasic
- Informatique > Développement d'applications > Programmation MAC
- Informatique > Systèmes d'exploitation > UNIX
- Informatique > Bureautique > Utilitaires > Utilitaires pour Mac
- Graphisme & Photo > Graphisme > 2D
- Graphisme & Photo > Graphisme > 3D









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