Programming interactivity

A designer's guide to processing, arduino, and openFrameworks

  • Nombre de pages : 712 pages   drapeau anglais
  • Date de parution : 01/07/2009

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, Arduino, and OpenFrameworks.

Résumé

If you want to create rich interactive experiences with your art-work, designs, or prototypes using electronics and programming, this is the place to start. Programming Interactivity helps you explore important themes in interactive art and design : 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and much more. This book also examines cutting-edge techniques for interaction design, and includes discussions with leading artists and designers on projects and theory.

Previous programming experience, while helpful, is not required. The book covers some of the basics of programming and electrical engineering, and provides a complete introduction to three freely available tools created specifically for artists and designers.

Inside, you'll find working code samples you can use right away, along with the background and technical information you need to design, program, build and troubleshoot your own projects. You'll finish this book knowing how to design interaction and incorporate software and electronics into your projects.

  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language

This book is a great way for anyone to get started making interactive applications. It teaches the fundamentals of programming and electronics so that beginners can start making cool projects right away.
Mark Frauenfelder, editor-in-chief, MAKE

Sommaire

  • Introduction
    • Introducing interaction design
    • Programming basics
    • Processing
    • Arduino
    • Programming revisited
    • openFrameworks
  • Themes
    • Sound and audio
    • Physical input
    • Programming graphics
    • Bitmpas and pixels
    • Physical Feedback
    • Protocols and communication
  • Explorations
    • Graphics and OpenGL
    • Detection and gestures
    • Movement and location
    • Interfaces and Controls
    • Spaces and environments
    • Further resources

Caractéristiques

  • Type produit : Ouvrage
  • Langue : Anglais
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  • Editeur(s) : O'Reilly
  • Auteur(s) : Joshua Noble
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  • ISBN13 : 978-0-596-15414-1
  • EAN13 : 9780596154141
  • ISBN10 : 0-596-15414-3
  • Parution : 01/07/2009
  • Edition : 1ère édition
  •  
  • Nb de pages : 712 pages
  • Format : 18 x 23
  • Couverture : Broché
  • Poids : 960 g
  • Intérieur : Noir et Blanc
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