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Sams Teach Yourself iPad Application Development in 24 Hours

Sams Teach Yourself iPad Application Development in 24 Hours

Covers iOS 3.2 and up

John Ray - Collection Sams Teach Yourself in 24 Hours

696 pages, parution le 19/10/2010

Résumé

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

  • Simple, start-to-finish, hands-on coverage from top Apple development author John Ray - no experience necessary!
  • Introduces the iPad development environment and teaches every essential concept with fully-documented, color-coded Objective-C code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more

Apple's iPad is the world's hottest, most eagerly anticipated new device. Now there's a friendly, accessible guide to iPad development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPad Application Development in 24 HoursTeach will help developers and power users gain true mastery. Each lesson builds on everything that's come before, helping readers learn all they need to know without ever becoming overwhelmed. Coverage includes:

  • Preparing systems and accounts for iPad development.
  • Mastering Objective-C language concepts and structure.

L'auteur - John Ray

John Ray: is an award-winning Web application developer and network programmer for The Ohio State University. John uses Linux exclusively for his programming efforts and provides customized Linux and UNIXbased TCP/IP programming solutions to businesses nationwide. His other publications include Sams Teach Yourself Linux in 10 Minutes and Special Edition Using TCP/IP. He has also contributed to numerous books, such as Red Hat Linux Installation & Configuration Handbook and Linux Maximum Security.

Sommaire

  • Copyright
  • About the Author
  • Acknowledgments
  • We Want to Hear from You!
  • Reader Services
  • Hour 1. Preparing Your System and iPad for Development
  • Hour 2. Introduction to Xcode and the iPhone Simulator
  • Hour 3. Discovering Objective-C: The Language of Apple Platforms
  • Hour 4. Inside Cocoa Touch
  • Hour 5. Exploring Interface Builder
  • Hour 6. Model-View-Controller Application Design
  • Hour 7. Working with Text, Keyboards, and Buttons
  • Hour 8. Handling Images, Animation, and Sliders
  • Hour 9. Using Advanced Interface Objects and Views
  • Hour 10. Getting the User's Attention
  • Hour 11. Presenting Options with Popovers and Toolbars
  • Hour 12. Making Multivalue Choices with Pickers and Action Sheets
  • Hour 13. Focusing on Tasks with Modal Views
  • Hour 14. Implementing Multiview Applications
  • Hour 15. Navigating Information Using Table Views and Split View-Based Applications
  • Hour 16. Reading and Writing Application Data
  • Hour 17. Building Rotatable and Resizable User Interfaces
  • Hour 18. Extending the Touch Interface
  • Hour 19. Sensing Movement with Accelerometer Input
  • Hour 20. Working with Rich Media
  • Hour 21. Interacting with Other Applications
  • Hour 22. Building Universal Applications
  • Hour 23. Application Debugging and Optimization
  • Hour 24. Distributing Applications Through the App Store
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Sams
Auteur(s) John Ray
Collection Sams Teach Yourself in 24 Hours
Parution 19/10/2010
Nb. de pages 696
Format 18 x 23.5
Couverture Broché
Poids 1284g
Intérieur Quadri
EAN13 9780672333392
ISBN13 978-0-6723-3339-2

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