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The Art of Computer Programming - Volume 1
MMIX A Risk Computer for the New Millenium
- Auteur(s) : Donald E. Knuth
- Editeur : Addison Wesley
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Nombre de pages : 134 pages
- Date de parution : 17/03/2005
Résumé
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published to regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 1, Fascicle 1
This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
Sommaire
- Basic Concepts
- MMIX 2
- Applications to Permutations
- Answers to Exercises
- Index and Glossary
Caractéristiques
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Les thèmes associés
- Informatique > Développement d'applications > Algorithmique et informatique appliquée
- Informatique > Développement d'applications > Techniques de programmation > Programmation fonctionnelle
- Informatique > Développement d'applications > Techniques de programmation > Programmation parallèle et multithreading
- Informatique > Développement d'applications > Technologies objet > Programmation objet













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