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Blender Studio Projects - Digital Movie-Making

Blender Studio Projects - Digital Movie-Making

Tony Mullen, Claudio Andaur

272 pages, parution le 05/08/2010

Résumé

Learn how to get professional results from Blender

Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games.

Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way.

  • Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max
  • Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software
  • Shows you how to use Blender attributes and tools for professional results
  • Allows you to emerge with finished, renderable objects and assets for use in film, video, or games
  • Includes a DVD with starter, intermediate, and final files, plus movie files for reference

This unparalleled book contains everything you need to know to take your Blender skills to a new level.

L'auteur - Tony Mullen

Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art College in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto-Debilitator. He is the author of Mastering Blender, Introducing Character Animation with Blender, and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.

L'auteur - Claudio Andaur

Claudio "malefico" Andaur is an artist with extensive experience in the use of open-source tools. He works for Licuadora Studio, an animation studio in Buenos Aires, and was cowriter, TD, modeler, animator, and animation supervisor on the 3D CG feature film Plumiferos, produced in Argentina. He won the Blender Foundation's Suzanne Award for Best Character Animation in 2009.

Sommaire

  • Blender in the Studio
  • Planning and Preproduction
  • Creating a 3D Animatic
  • Modeling
  • Rigging Characters
  • Animating a Character Scene
  • Descent into the Maelstrom
  • Appendix : About the Companion DVD
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Tony Mullen, Claudio Andaur
Parution 05/08/2010
Nb. de pages 272
Format 18,8 x 23,4
Couverture Broché
Poids 681g
Intérieur Noir et Blanc
EAN13 9780470543139
ISBN13 978-0-470-54313-9

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