The Game Production Handbook
Résumé
The Game Production Handbook is a practical reference to the ins-and-outs of the game production process. Using a fictitious game project, the book follows the project from concept to gold master. Using this approach, it teaches producers, leads, and studio managers the techniques and processes needed to develop games successfully. It explains how to organize pre-production, production, testing, and final phases of game development, and it provides useful techniques for organizing and scheduling sub-projects, such as motion capture and voiceover shoots.
Throughout the book there is an emphasis on effective leadership and communication. Several industry insiders reveal real-life examples of management challenges they have faced, providing valuable insights for anyone with a leadership role. Additionally, the roles of the development team will be defined, along with the training and background needed for each. Practical tips for working effectively with marketing and external vendors are also included. The book focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program, engineering, the design production pipeline, and working with Sony, Microsoft, and Nintendo. This is an indispensable reference for new productions leads and veterans alike.
L'auteur - Heather Maxwell Chandler
Heather Chandler has been involved with game production since 1996. She recently founded Media Sunshine, Inc., a company which provides game development consulting services to developers, publishers, and vendors. Prior to the creation of MSI, Heather held various production roles at Ubisoft, Electronic Arts, and Activision, where she shipped over 30 games. She is the author of The Game Localization Handbook (Charles River Media, 2004) and has published several other articles on game development and production, including three chapters in Secrets of the Game Business, Second Edition (Charles River Media, 2005).
Sommaire
- General Production
- Overview of Pre-Production, Production, Code Release
- Roles on the Team
- Managing People
- Picking Good Project Leads
- Effective Written and Spoken Communication
- Interpersonal Relationships
- Training Team Members
- Managing Projects
- Project Management Overview
- Running Efficient Meetings
- Managing Teams
- Different Game Development Models
- Production Cycle
- Budgets and Schedules
- Asset Management
- Design
- Art
- Engineering
- QA
- Code Releasing
- Other Production Information
- Cinematics
- Sound
- Mo-Cap
- Localization
- Contracts and Negotiations
- External Vendors
- Marketing and PR
- Appendix: Suggested Reading
- Appendix: Game Convention and Resource
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Infinite Science Press |
Auteur(s) | Heather Maxwell Chandler |
Parution | 01/11/2008 |
Édition | 2eme édition |
Nb. de pages | 482 |
EAN13 | 9781934015407 |
ISBN13 | 978-1-93401-540-7 |
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