Résumé
In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.
Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.
Contributors:
James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Görg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Löwgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri
L'auteur - Paul A. Fishwick
Paul A. Fishwick is Professor of Computer and Information Sciences and Engineering at the University of Florida.
Sommaire
- Series Foreword
- Preface
- Philosophy and Representation
- Art and Design
- Mathematics and Computing
- Interface and Interaction
- About the Authors
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | The MIT Press |
Auteur(s) | Paul A. Fishwick |
Parution | 30/05/2006 |
Nb. de pages | 458 |
Format | 18,5 x 23,5 |
Couverture | Relié |
Poids | 1070g |
Intérieur | Noir et Blanc |
EAN13 | 9780262062503 |
ISBN13 | 978-0-262-06250-3 |
Avantages Eyrolles.com
Nos clients ont également acheté
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse
- Informatique Développement d'applications Techniques de programmation Programmation fonctionnelle
- Informatique Développement d'applications Techniques de programmation Programmation parallèle et multithreading
- Informatique Développement d'applications Algorithmique et informatique appliquée
- Informatique Développement d'applications Algorithmique et informatique appliquée Intelligence artificielle
- Informatique Développement d'applications Technologies objet Programmation objet
- Sciences Techniques Robotique
- Sciences Techniques Intelligence artificielle I.A. appliquée
- Sciences Techniques Intelligence artificielle Systèmes experts
- Sciences Techniques Intelligence artificielle Réseaux de neurones
- Sciences Techniques Automatique