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Andrew Rollings and Ernest Adams on game design

Andrew Rollings and Ernest Adams on game design

Andrew Rollings, Ernest Adams

648 pages, parution le 08/07/2003

Résumé

"A very useful book for anyone working in (or hoping to work in) interactive media. Andrew Rollings and Ernest Adams approach the topic with very practical advice for both new and experienced designers."

- Will Wright, creator of The Sims and SimCity

How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!

Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and to create a professional-quality game design document.

Andrew Rollings and Ernest Adams on Game Design will show you :

  • The key design elements of every computer and video game, and how to think about them.
  • How to write a high-concept document, a treatment, and a full design script.
  • The essentials of user interface design and how to use them to define your game's look and feel.
  • How to construct and balance your game's internal mechanics to make sure the game is both fun and fair.
  • The relationship between interactivity and narrative, and how to write compelling stories.
  • The unique design problems in each of the major game genres.
  • How to design multi-player games to maximize player interaction and minimize cheating.

Contents

  • Introduction
  • The elements of game design
    • What Is Game Design?
    • Game Concepts
    • Game Settings and Worlds
    • Storytelling and Narrative
    • Character Development
    • Creating the User Experience
    • Gameplay
    • The Internal Economy of Games and Game Balancing
  • The genres of games
    • Action Games
    • Strategy Games
    • Role-Playing Games
    • Sports Games
    • Vehicle Simulations
    • Construction and Management Simulations
    • Adventure Games
    • Artificial Life, Puzzle Games, and Other Genres
    • Online Games
    • The Future of Gaming
  • Appendixes
    • Appendix A. Sample Design Documents
    • Appendix B. Bibliography
  • Index

L'auteur - Andrew Rollings

Andrew Rollings is a freelance consultant who designed and wrote a core part of the cryptography system used by the Bank of England, several Swiss banks, and the European Commission. He is also a regular contributor to several game development magazines.

L'auteur - Ernest Adams

Ernest Adams is a freelance game designer currently based in England, and a member of the International Hobo game design consortium. He was most recently employed as a lead designer at Bullfrog Productions, and for several years before that he was the audio/video producer on the Madden NFL Football product line. In a much earlier life he was a software engineer. He has developed on-line, computer, and console games for everything from the IBM 360 mainframe to the Playstation 2. He was a founder of the International Game Developer's Association, and is a frequent lecturer at the Game Developer's Conference.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Andrew Rollings, Ernest Adams
Parution 08/07/2003
Nb. de pages 648
Format 18,5 x 23
Couverture Broché
Poids 1040g
Intérieur Noir et Blanc
EAN13 9781592730018
ISBN13 978-1-5927-3001-8

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