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Core Web 3D

Core Web 3D

Aaron E. Walsh, Mikaël Bourges-Sevenier

1088 pages, parution le 15/10/2000

Résumé

The technology, tools, and bandwidth are here: Use them now with Core Web3D!
  • The Web developer's guide to state-of-the-art 3D on the Internet
  • Integrate Web3D into any Web site-without getting buried in code
  • Covers VRML97, Java 3D, and hot new MPEG-4 and X3D technologies

Forewords by Dave Raggett, HTML Architect for the World Wide Web Consortium; Mark Pesce and Tony Parisi, Co-inventors of VRML and past Directors of the Web3D Consortium


The Web developer's guide to 3D on the Internet...


Finally, the technology, tools, bandwidth, and computing power are in place to smoothly deliver compelling 3D content over the Web. And now there's a book that helps Web developers leverage 3D—without getting overwhelmed by code!


Core Web3D unveils a suite of technologies that make it possible to deliver remarkable 3D content over the Web: VRML97, Java 3D, MPEG-4, as well as the exciting new X3D (Extensible 3D using XML), which promises to deliver interoperable, lightweight Internet and broadcast 3D.


3D experts Aaron E. Walsh and Mikaël Bourges-Sévenier demonstrate how Web3D delivers key advances over previous technologies, including international standardization, interoperability, browser ubiquity, fourth-generation APIs, and visual authoring tools.


Discover how to integrate Web3D technologies seamlessly into any Web site, by repurposing, modifying, and customizing existing Web3D content-getting great results without reinventing the wheel.


Core Web3D is the perfect guide for every Web developer working with media-rich sites.


Every Core Series book:


  • Demonstrates practical techniques used by professional developers
  • Features robust, thoroughly tested sample code and realistic examples
  • Focuses on the cutting-edge technologies you need to master today
  • Provides expert advice that will help you build superior software

Core Web3D delivers:


  • Comprehensive introduction to VRML97, Java 3D, MPEG-4/BIFS, and X3D
  • Detailed guidance on repurposing existing Web3D code to your specific needs
  • Hands-on coverage of the hot new MPEG-4/BIFS standard and the future X3D standard
  • Straight-from-the-hip comparisons of Web3D technologies
Contents
  • 1. Why Bother?
  • 2. Overview of Web3D.
  • 3. Entering the Third Dimension.
  • 4. vrml Overview.
  • 5. VRML Fundamentals.
  • 6. Weaving VRMl Into Web Pages.
  • 7. Customizing Location, Size, and Orientation.
  • 8. Customizing Color and Texture.
  • 9. Customizing Light, Background, Fog, and Sound.
  • 10. Creating New VRML Worlds.
  • 11. Java 3D Overview.
  • 12. Java 3D Fundamentals.
  • 13. Customizing Size, Location, and Orientation.
  • 14. Customizing Color and Texture.
  • 15. Customizing Background, Fog, Lighting, and Sound.
  • 16. MPEG-4 Overview.
  • 17. MPEG-4 Binary Format for SceneS (BIFS).
  • 18. Animating Scenes with BIFS-Anim.
  • 19. Customizing Vrml For Bifs.
  • 20. Why X3D?
  • 21. X3D Overview.
  • 22. Weaving X3D into Web Pages.
  • Appendix A: VRML Browsers.
  • Appendix B: VRML Resources.
  • Appendix C: Java 3D Resources.
  • Appendix D: MPEG-4 resources.
  • Appendix E: X3D Resources.
  • Appendix F: Other 3D Technologies for the Web.

L'auteur - Aaron E. Walsh

AARON E. WALSH is Chairman of Mantis Development Corporation, a software development firm, and architect of the Web3D Web. An international best-selling technology author, Aaron has written over a dozen programming books, including Java For Dummies, Java Bible, Java 2 Bible, and Foundations of Java Programming for the World Wide Web (all published by Wiley). An active member of the Internet standards community, Aaron conducts related workshops and lectures at industry conferences and teaches Java programming and Internet software development at Boston College.

L'auteur - Mikaël Bourges-Sevenier

MIKAEL BOURGES-SEVENIER is Senior Software Engineer for iVAST Inc., a development firm specializing in advanced multimedia technologies. With expertise in 2D, 3D, and multimedia technologies, he is actively involved in several areas of MPEG-4 development. In addition to serving as Co-Chairman of the MPEG-4 Animation Framework Extension (AFX) animation group, Bourges-Sevenier is responsible for the animation system for the MPEG-4 Reference Software Group.

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Aaron E. Walsh, Mikaël Bourges-Sevenier
Parution 15/10/2000
Nb. de pages 1088
Format 17,8 x 23,6
Couverture Broché
Poids 1627g
Intérieur Noir et Blanc
EAN13 9780130857286

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