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iPhone 3D Programming

iPhone 3D Programming

Developing Graphical Applications with OpenGL ES

Philip Rideout

448 pages, parution le 05/08/2010

Résumé

What does it take to build an iPhone app with stunning 3D graphics ? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch - with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs - progressing from simple to more complex examples - that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

  • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
  • Get set up for iPhone development with the Xcode environment
  • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
  • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
  • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

L'auteur - Philip Rideout

Philip Rideout has years of professional experience with the OpenGL ES API at NVIDIA, where his primary duty has been developing tools for the API. Philip has over ten years of computer graphics experience, and has worked at several pioneering graphics companies, including Intergraph, 3DLabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, developing graphically-rich training software for heart surgeons.

Sommaire

  • Quick-Start Guide
  • Math and Metaphors
  • Vertices and Touch Points
  • Adding Depth and Realism
  • Textures and Image Capture
  • Blending and Augmented Reality
  • Sprites and Text
  • Advanced Lighting and Texturing
  • Optimizing
  • Appendix C++ Vector Library
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) O'Reilly
Auteur(s) Philip Rideout
Parution 05/08/2010
Nb. de pages 448
Format 17 x 23
Couverture Broché
Poids 726g
Intérieur Noir et Blanc
EAN13 9780596804824
ISBN13 978-0-596-80482-4

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