iPhone game development - Chris Craft , Jamey McElveen - Librairie Eyrolles

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
iPhone game development
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

iPhone game development

iPhone game development

Chris Craft, Jamey McElveen - Collection Developer Reference

490 pages, parution le 01/11/2009

Résumé

  • Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
  • This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
  • Includes examples with step-by-step explanations of actual games and apps currently on the App Store
  • A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development

L'avis du libraire Eyrolles

A technical and business guide to creating and selling iPhone games

If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.

You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.

Save weeks of development time with the expert guidance you'll find in iPhone Game Development!

Sommaire

  • Beginning iPhone Programming
    • Getting Started
    • Creating Your First App: Hello World
  • Creating Simple iPhone Applications
    • Constructing Puzzle Apps
    • Building Novelty Apps
  • Shall We Play a Game ?
    • Producing Action Games.
    • Building Community with Facebook
    • Connecting Players in Real Time
    • Taking Turns with Other Players
  • Advanced Technical and Business Programming Concepts
    • Grasping Advanced Programming Topics
    • Understanding the Business of Software.
Voir tout
Replier

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Chris Craft, Jamey McElveen
Collection Developer Reference
Parution 01/11/2009
Nb. de pages 490
Format 18.5 x 23
Couverture Broché
Poids 993g
Intérieur Noir et Blanc
EAN13 9780470496664
ISBN13 978-0-470-49666-4

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription