Play Between Worlds - Exploring Online Game Culture - T.L. Taylor - Librairie Eyrolles
Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Play Between Worlds
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Play Between Worlds

Play Between Worlds

Exploring Online Game Culture

T.L. Taylor

264 pages, parution le 25/04/2006

Résumé

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.

L'auteur - T.L. Taylor

T. L. Taylor is Associate Professor in the Department of Digital Aesthetics and Communication at the IT University of Copenhagen.

Sommaire

  • Finding New Worlds
  • Gaming Lifeworlds: Social Play in Persistent Environments
  • Beyond Fun: Instrumental Play and Power Gamers
  • Where the Women Are
  • Whose Game Is This Anyway?
  • The Future of Persistent Worlds and Critical Game Studies
Voir tout
Replier

Caractéristiques techniques

  PAPIER
Éditeur(s) The MIT Press
Auteur(s) T.L. Taylor
Parution 25/04/2006
Nb. de pages 264
Format 16 x 23,5
Couverture Relié
Poids 450g
Intérieur Noir et Blanc
EAN13 9780262201636
ISBN13 978-0-262-20163-6

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription