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Principles of Computer Graphics

Principles of Computer Graphics

Theory and Practice Using OpenGL and Maya

S. Govil-Pai

310 pages, parution le 03/08/2005

Résumé

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API.
The aim of Principles of Computer Graphics and OpenGL is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.

Sommaire

  • From Pixels to Shapes
  • Making Them Move
  • Pixels, Images and Image Files
  • Let The Games Begin
  • 3D Modeling
  • Rendering, Shading and Lighting
  • Advanced Techniques
  • And Finally, Introducing Maya
  • Animation
  • Viewpoint Animation
  • Lights, Camera, Action!
  • Appendix A
  • Appendix B
  • Appendix C
  • Bibliography
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Caractéristiques techniques

  PAPIER
Éditeur(s) Springer
Auteur(s) S. Govil-Pai
Parution 03/08/2005
Nb. de pages 310
Format 18,5 x 24
Couverture Relié
Poids 780g
Intérieur Noir et Blanc
EAN13 9780387955049
ISBN13 978-0-387-95504-9

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