Résumé
Table of contents
- Introduction
- Chapter 1: A New EPOC
- Chapter 2: Getting Started
- Chapter 3: System Structure
- Chapter 4: C++ and Object Orientation
- Chapter 5: Strings and Descriptors
- Chapter 6: Error Handling and Cleanup
- Chapter 7: Streams, Stores, and File-based
Applications
- Chapter 8: Development Miscellany
- Chapter 9: Getting Started with the EIKON GUI
- Chapter 10: Dialogs and Concrete Controls
- Chapter 11: Graphics for Display
- Chapter 12: Graphics for Interaction
- Chapter 13: Finishing Touches
- Chapter 14: Graphics in Practice
- Chapter 15: The Quest for Device Independence
- Chapter 16: Communications and Systems
Programming
- Chapter 17: The Transaction-oriented Games Stack
- Chapter 18: Active Objects
- Chapter 19: Client-server Framework
- Chapter 20: The GSDP Server
- Chapter 21: GDP Implementations- Jonathan Dixon
- Chapter 22: Full Battleships
- Chapter 23: Developing with Java- Jonathan Allin
- Chapter 24: The Wireless Application Protocol- Mark
Heath
- Chapter 25: Porting to EPOC- John Forrest
- Chapter 26: OPL- Tim Richardson
- Chapter 27: Connectivity- Mark Shackman
- Appendix A: The CD-ROM
- Appendix B: Example Projects
- Appendix C: EPOC machines
- Appendix D: Developer Resources
- Appendix E: CD Software Licences
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wrox Press |
Auteur(s) | Martin Tasker |
Parution | 15/02/2000 |
Nb. de pages | 850 |
Format | 18,5 x 23,5 |
Couverture | Broché |
EAN13 | 9781861003034 |
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