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Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours

Phillip Kerman

622 pages, parution le 21/11/2003

Résumé

Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility.

Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming.

Contents

  • Introduction
  • I Assembling The Graphics You'll Animate In Flash
    • Hour 1 Basics
    • Hour 2 Drawing and Painting Original Art in Flash
    • Hour 3 Importing Graphics into Flash
    • Hour 4 Applied Advanced Drawing Techniques
    • Hour 5 Using the Library for Productivity
  • II Animating In Flash
    • Hour 6 Understanding Animation
    • Hour 7 Animation the Old-Fashioned Way
    • Hour 8 Using Motion Tweens to Animate
    • Hour 9 Using Shape Tweens to Morph
    • Hour 10 Using Timeline Effects and Commands
    • Hour 11 Including Sound in Animations
    • Hour 12 Using Layers in Animations
    • Hour 13 Animating Using Movie Clip and Graphic Symbols
  • III Adding Interactivity And Advanced Animation
    • Hour 14 Making Buttons for the User to Click
    • Hour 15 Using ActionScript and Behaviors to Create Nonlinear Movies
    • Hour 16 Using ActionScript for Advanced Interactivity
    • Hour 17 Using Components
    • Hour 18 Using Video
  • IV Putting It All Together For The Web
    • Hour 19 Linking a Movie to the Web
    • Hour 20 Designing a Web Site to Be Modular
    • Hour 21 Optimizing a Flash Site
    • Hour 22 Advanced Animation Techniques
    • Hour 23 Working On Large Projects and in Team Environments
    • Hour 24 Publishing a Creation
  • V Appendixes
    • Appendix A: Shapes You Can Make by Using Selection, Snap to Objects, and the
    • Appendix B: Resources
    • Index

L'auteur - Phillip Kerman

Phillip Kerman is an independent programmer, teacher, and writer specializing in Macromedia products. He has a degree in Imaging and Photographic Technology from the Rochester Institute of Technology. His most involved Flash application to date is Superior Stampede's real-time cattle auction www.stampedecattle.com, which sells millions of dollars worth of cattle every hour. Phillip is also the author of Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours from Sams Publishing and ActionScripting in Macromedia Flash MX from New Riders.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sams
Auteur(s) Phillip Kerman
Parution 21/11/2003
Nb. de pages 622
Format 19 x 23
Couverture Broché
Poids 1060g
Intérieur Noir et Blanc
EAN13 9780672325946
ISBN13 978-0-672-32594-6

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