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Start with A Scan

Start with A Scan

Janet Ashford, John Odam

137 pages, parution le 01/09/2000 (2eme édition)

Résumé

Start with a Scan, Second Edition shows designers, illustrators, and hobbyists how to transform raw scanned images into high-quality, finished illustrations. The book starts off by covering the basic techniques of scanning and then moves on to provide a wealth of valuable scanning tips used by the experts. The bulk of the book uses four-color illustrations and step-by-step instructions to show you how to take a scan of almost anything -- a lackluster photo, clip art, an ordinary household object -- and turn it into beautiful artwork using graphics manipulation programs such as Photoshop, FreeHand, and Illustrator. This new edition includes additional chapters on using scanned images for Web design and creating your own arts and crafts projects. The discussion throughout is geared for users of both Macintosh and Windows platforms. If you do a lot of scanning, this book can help you squeeze more out of your work and get more attractive results.

Contents

Chapter 1: Getting Started
Introduction How We Came to Write This Book What This Book Is About Is This Book for You? How to Use This Book Learning by Looking Organizing Things How This Book Was Produced

Chapter 2: Working with Scanners
Scanners and Digitizing Devices Types of Scanners Digital Cameras, Digital Video Cameras

Chapter 3: Technical Considerations
Planning Ahead How Will Your Scan Be Used? Getting the Most Out of Your Scanner Preparation, Formats and Modes Getting Ready for Scanning Bit Depth and Scanning Modes File Formats Handling Large Originals

Chapter 4: Editing Scanned Images
Working with Tone and Color Improving Image Quality Improving Tonal Range Correcting Color Balance Crafting Quality Images Cleanup and Repair Removing Backgrounds Sharpening Images Eliminating Moire Patterns

Chapter 5: Working with Printed Clip Art
Finding the Right Picture Sources of Printed Clip Art Copyright Issues Working with Bitmapped Images Modifying Scanned Art in an Image-Editing Program Using Color Wheels and Palettes Adding Color Using Filters on Line Art Converting Bitmaps to PostScript Art Autotracing Adding Color Flipping, Rotating and Skewing Changing Stroke Combining Scanned Elements Creating a Business Identity Using Scanned Art in a Page Layout Program

Chapter 6: Applying Artists' Techniques
Working from Photo References Creating and Editing "Photo Scrap" Tracing in an Illustration Program Tracing by Hand Painting Electronically Line Quality, Mood and Montage Enlarging Small Images for Special Effects Blending Line Art and Scans in Layers Creating a Recursive Montage

Chapter 7: Creating Textures and Backgrounds
Textures from Print and Paper Monochrome and Color Textures Scanning Textured Paper Scanning Hand-Made Textures Working with Decorated Paper Electronic Marbling Textures All Around Us Scanning Cloth Scanning Objects Using Filters on Scanned Objects Using Photos as Textures Creating Repeating Patterns

Chapter 8: Working with Scanned Photographs
Altering and Enhancing Scanned Photos Altering Photographs Deleting Elements Adding Elements Boosting Color Changing Color Creating Special Effects with Photos Adding Color to Grayscale Photographs Creating Duotones Adding Texture to a Photograph Morphing Between Two Photographs

Chapter 9: Transforming Photos into Graphics
Working with High-Contrast Images Creating High-Contrast Images High-Contrast Images as Overlays Distorting and Filtering Images Solarization Posterization Creating a Silk-Screened Look Applying Graphic Filters to Photos Dealing with Filter Distortions Adding Edge Effects Creating Montage Illustrations Combining Images Creating Layers of Meaning

Chapter 10: Creating Type Treatments
Using Old Typefaces Type from Historical Sources Converting Scanned Letters to PostScript Font Creating New Typefaces Creating an Original Caps Font Scanning Pencil Drafts for a New Font

Chapter 11: Scanning Real Objects
Bypassing the Camera "Found Art": Scanning Real Objects Tips for Scanning Objects Drop Shadows and Other Effects A Montage of Object Scans Object into Graphic Posterizing an Object Scan Object Scan Silhouettes Converting Scanned Objects into Graphics

Chapter 12: Using Scans in Arts and Crafts
Altering and Embellishing Printed Scans Going Beyond the Computer Drawing and Painting on Laser Prints Creating Artist's Books Creating Simple Book Structures Making Gifts and Amusements Folding Printed Scans Creating Photo Displays Altering Playing Cards Making Custom Board Games Designing Custom Stationery

Chapter 13: Scanning for the Web
The Screen Versus the Page The Elements of a Web Page Using Scans On-line Optimizing Scanned Images for the Web Developing an Organizational Web Site Making a Family Web Site Making Web Animations with Scans

L'auteur - Janet Ashford

Janet Ashford is a freelance writer, designer, musician, and is the co-author of four books on computer graphics and two on natural childbirth. She has worked in graphic design and desktop publishing since 1986 and has written regular "how-to" articles on computer graphics for MacUser, Macworld, Print, Step-by-Step Electronic Design, and Dynamic Graphics magazines.

L'auteur - John Odam

John Odam is an award-winning graphic designer who grew up in England and received his degree from Leicester College of Art. Unlike most of his fellow art students, John wasn't particularly attracted to advertising, so decided to focus his design career on publishing. He has been living in California since 1968.
He was for many years art director of the early desktop-published Verbum magazine and a contributor to Step-By-Step Electronic Design and Before & After.

Caractéristiques techniques

  PAPIER
Éditeur(s) Peachpit Press
Auteur(s) Janet Ashford, John Odam
Parution 01/09/2000
Édition  2eme édition
Nb. de pages 137
Format 28 x 21,6
Couverture Broché
Poids 661g
Intérieur Quadri
EAN13 9780201710977

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