The Art of 3D: Computer Animation and Effects
Résumé
The most inspiring, creative, and technical reference for computer animation and visual effects production
This new edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines to the entire process of creating a fully rendered 3D computer animation or still image. With up-to-date coverage of the latest computer animation techniques and technology, this versatile guide provides insightful information for creating animations on film and video, computer and platform games, and visual effects for live action–from modeling and rendering to animation and compositing.
Designed to work with any computer platform, this Third Edition cuts through technical jargon and presents numerous, easy-to-understand instructive diagrams. Full-color examples are presented–including visual effects and animated feature movies, TV shows, and computer games–by such leading companies as DreamWorks, Electronic Arts, FOX, Midway Games, Pixar Animation Studios, Sony, Square, and many independent artists and studios.
This fully revised edition features new material on the latest visual effects techniques, a new interpretation of the traditional twelve principles of animation, multiple production pipelines, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques.
Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Third Edition has countless expert tips for you on how to improve the artistic and technical level of your 3D computer animation.
- Non-platform specific
- Over 500 full-color images
- The newest computer animation techniques, including 2D/3D integration, non-photorealistic rendering, model rigging, and real-time polygonal models
- Expanded timeline and production pipelines
- Practical, step-by-step approach
- Up-to-date guide to Internet resources
Contents
- Section I Introduction
- Animation, Visual Effects, and Technology in Context
- The Digital Production Process
- Section II: Modeling
- Basic Modeling Concepts
- Basic Modeling Techniques
- Advanced Modeling Techniques
- Section III Rendering
- Basic Rendering Concepts
- The Camera
- Lighting
- Shading and Surface Characteristics
- Section IV Animation and effects
- Basic Concepts of Animation
- Basic Computer Animation Techniques
- Advanced Computer Animation Techniques
- Visual Effects Techniques
- Section V Post-processing
- Retouching, Compositing and Color Grading
- Image Resolution and Output
- Appendix: wwwartof3dcom
- Index
L'auteur - Isaac Victor Kerlow
is Director of Digital Production at The Walt Disney Company in Los Angeles, California. He is also a longtime active member of SIGGRAPH and the Visual Effects Society.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Isaac Victor Kerlow |
Parution | 23/10/2003 |
Édition | 3eme édition |
Nb. de pages | 452 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 955g |
Intérieur | Quadri |
EAN13 | 9780471430360 |
ISBN13 | 978-0-471-43036-0 |
Avantages Eyrolles.com
Nos clients ont également acheté
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse