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The warping and morphing of graphical objects
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The warping and morphing of graphical objects

The warping and morphing of graphical objects

Jonas Gomes, Bruno Costa, Luiz Velho, Lucia Darsa

Parution le 30/09/1998

Résumé

Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes.

The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM. This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete source for both researchers whose main interests are in the mathematical and conceptual foundations and computer graphics professionals who need to incorporate more warping and morphing techniques into their applications.

Features:

  • The latest warping and morphing techniques and examples
  • An entire chapter on image-based rendering techniques and how they relate to warping and morphing
  • Companion CD-ROM containing source code and documentation for the Morphos system
  • Links to www.visgraf.impa.br/morph/, which provides an online bibliography and pointers to other regularly updated morphing Web sites

Table of contents

Chapter 1: Introduction to Basic Concepts
Chapter 2: Graphical Objects
Chapter 3: Transformation of Graphical Objects
Chapter 4: Warping and Morphing
Chapter 5: Domain and Range Morphing
Chapter 6: Image Mapping
Chapter 7: Introduction to Graphical Objects
Chapter 8: Description of Graphical Objects
Chapter 9: Representation of Graphical Objects
Chapter 10: Reconstruction of Graphical Objects
Chapter 11: Introduction to Transformations of Graphical Objects
Chapter 12: Specification of Transformations
Chapter 13: Computation of Transformations
Chapter 14: Warping and Morphing Techniques
Chapter 15: Introduction to A Tour of Warping and Morphing
Chapter 16: Image-Based Rendering
Chapter 17: Warping and Morphing of Plane Curves
Chapter 18: Warping and Morphing of Images
Chapter 19: Warping and Morphing of Surfaces
Chapter 20: Warping and Morphing of Volumetric Objects
Chapter 21: The Morphos System

L'auteur - Jonas Gomes

Jonas Gomes

is a computer graphics researcher at the Institute of Pure and Applied Mathematics (IMPA).

L'auteur - Bruno Costa

Bruno Costa

is a software design engineer at Microsoft Corporation.

L'auteur - Luiz Velho

Luiz Velho

works with Jonas Gomes at IMPA, also as a computer graphics researcher.

L'auteur - Lucia Darsa

Lucia Darsa

works as a member of the technical staff at Equator Technologies.

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) Jonas Gomes, Bruno Costa, Luiz Velho, Lucia Darsa
Parution 30/09/1998
Format 19,5 x 24,3
EAN13 9781558604643

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