Beginning Lua Programming

  • Nombre de pages : 400 pages   drapeau anglais
  • Date de parution : 07/03/2007

Résumé

  • A small yet extraordinarily powerful programming language, Lua achieved its popularity early on as a video game scripting language and has since evolved into a general purpose programming language that is compact enough to fit on a variety of host platforms
  • This book provides programmers, game developers, and Web site developers with an in-depth look at the various aspects of programming in Lua
  • Complete code samples with practical applications and robust error handling offers beginners helpful learning tools
  • Diagrams provide a visual glimpse behind the scenes of important Lua features such as stacks, hash tables, garbage collection, lexical scope, and function closures
  • Features discussions on managing memory, garbage collection, using libraries, strings, tables, extending Lua, event handling, databases, and Web and game programming

Sommaire

  • Getting Situated
  • First Steps
  • Extending Lua with Functions
  • Working with Tables
  • Using Strings
  • Handling and Avoiding Errors
  • Using Modules
  • Extending Lua's Behavior with Metamethods
  • Handling Events Naturally with Coroutines
  • Looking Under the Hood
  • Exploring Lua's Libraries
  • Using Community Libraries
  • Interfacing Lua with Other Languages
  • Managing Information with Databases
  • Programming for the Web
  • Connecting to a Larger World
  • Programming Games with Lua
  • Carrying Lua with You
  • Fitting into the Lua Community
  • Appendix A: Answers

Caractéristiques

  • Parution : 07/03/2007
  • Edition : 1ère édition
  •  
  • Nb de pages : 400 pages
  • Format : 19 x 23
  • Couverture : Broché
  • Intérieur : Noir et Blanc
  •  
  • Profil : Développeur
  • Niveau : Débutant, Intermédiaire

mentions légales | conditions générales de vente | copyright © 2012
(1) livraison gratuite à partir de 49 € en France métropolitaine