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Practical C++ Programming
- Auteur(s) : Steve Oualline
- Editeur : O'Reilly
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Nombre de pages : 570 pages
- Date de parution : 09/01/2003 (2e édition)
Résumé
C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.
The new second edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this new edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.
In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.
Practical C++ Programming thoroughly covers:- C++ Syntax
- Coding standards and style
- Creation and use of object classes
- Templates
- Debugging and optimization
- Use of the C++ preprocessor
- File input/output
Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.
Contents
Part I. The Basics- What Is C++?
- The Basics of Program Writing
- Style
- Basic Declarations and Expressions
- Arrays, Qualifiers, and Reading Numbers
- Decision and Control Statements
- The Programming Process
- More Control Statements
- Variable Scope and Functions
- The C++ Preprocessor
- Bit Operations
- Advanced Types
- Simple Classes
- More on Classes
- Simple Pointers
- File Input/Output
- Debugging and Optimization
- Operator Overloading
- Floating Point
- Advanced Pointers
- Advanced Classes
- Exceptions
- Modular Programming
- Templates
- Standard Template Library
- Program Design
- Putting It All Together
- From C to C++
- C++'s Dustier Corners
- Programming Adages
- A. ASCII Table
- B. Ranges
- C. Operator Precedence Rules
- D. Computing Sine Using a Power Series
- E. Resources
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