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Core Techniques and Algorithms in Game Programming
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Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Daniel Sanchez-Crespo

854 pages, parution le 03/10/2003

Résumé

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations.
Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages!

By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Contents

  • I Gameplay Programming
    • Chronology of Game Programming
    • Game Architecture
    • Data Structures and Algorithms
    • Design Patterns
    • User Input
    • Fundamental AI Technologies
    • Action-Oriented Al
    • Tactical AI
    • Scripting
    • Network Programming
  • II Engine Programming
    • 2D Programming
    • 3D Pipeline Overview
    • Indoors Rendering
    • Outdoors Algorithms
    • Character Animation
    • Cinematography
    • Shading
    • Texture Mapping
    • Particle Systems
    • Organic Rendering
    • Procedural Techniques
    • Geometrical Algorithms
  • III Appendices
    • A Performance Tuning
    • B OpenGL
    • C Direct3D
    • D Some Math Involved
    • E Further Reading

L'auteur - Daniel Sanchez-Crespo

Daniel Sanchez-Crespo is a professor at Pompeu Fabra University in Barcelona, Spain where he co-organized and serves as the current director of Spain's first Master's Degree in Video Game Creation. He also founded Novarama, an independent game studio in Barcelona, that focuses on creating innovative games for the PC/Xbox platform. As a columnist he has been a frequent contributor to Byte Magazine Spain , Game Developer Magazine , and the Gamasutra web site, publishing over 40 articles.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Daniel Sanchez-Crespo
Parution 03/10/2003
Nb. de pages 854
Format 18,5 x 23
Couverture Broché
Poids 1420g
Intérieur Noir et Blanc
EAN13 9780131020092
ISBN13 978-0-13-102009-2

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