Patterns in Game Design - Jussi Holopainen , Staffan Björk - Librairie Eyrolles

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Patterns in Game Design

Patterns in Game Design

Jussi Holopainen, Staffan Björk - Collection Game development series

425 pages, parution le 15/04/2005

Résumé

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas .

The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they'll have to make when using a pattern in their own designs, and they'll gain an understanding of what gameplay is, so that they can design better games.

KEY FEATURES

  • Provides a practical collection of game design patterns that facilitate any type of game design
  • Defines a common language designers can use to talk concisely about the essence of games
  • Teaches the basic concepts of gameplay through the study of design patterns
  • Includes ready-to-use, customizable patterns
  • Emphasizes design methodology as a style that is independent of the technology covered
  • Includes a CD-ROM with an easy-to-use collection of patterns from the book (200+ total), slides for a series of introductory lectures, and PDF versions of the patterns in quick card form

ON THE CD

  • Game Design Pattern Collection - Includes over 200 patterns from the book in HTML-format, cross-referenced for easy searching by chapter or alphabetically using a standard Web browser
  • Pattern Cards - Includes PDF versions of the patterns with concise pattern descriptions that can be printed as individual cards. These short descriptions are designed to be used as reminders and pointers to the full descriptions
  • Presentation Slides - Includes a set of PowerPoint slides using the patterns as a teaching tool for workshops, lectures, etc.

L'auteur - Jussi Holopainen

Jussi Holopainen is heading Game Design Group at Nokia Research Center, Finland. He has authored or co-authored several papers on game design and he is currently member of the executive board of the Digital Games Research Association.

L'auteur - Staffan Björk

Staffan Björk has a Ph.D. in Informatics from Göteborg University, Sweden. He has been the studio manager of the PLAY studio at the Interactive Institute in Sweden between 2001 and 2003 and currently works part time as senior researcher at PLAY and part time teaching at Chalmers University of Technology. He is elected president of the Swedish human-computer interaction interest group, member of the executive board of the Digital Games Research Association, and author of many articles about game research.

Sommaire

  • Background
    • An Activity-Based Framework for Describing Games
    • Game Design Patterns
    • Using Design Patterns
  • The Pattern Collection
    • Game Design Patterns for Game Elements
    • Game Design Patterns for Resource and Resource Management
    • Game Design Patterns and Presentation
    • Game Design Patterns for Information, Communication, and Presentation
    • Actions and Events Patterns
    • Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns
    • Game Design Patterns for Social Interaction
    • Game Design Patterns for Goals
    • Game Design Patterns for Goal Structures
    • Game Design Patterns for Game Sessions
    • Game Design Patterns for Game Mastery and Balancing
    • Game Design Patterns for Meta Games, Replayability, and Learning Curves
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Jussi Holopainen, Staffan Björk
Collection Game development series
Parution 15/04/2005
Nb. de pages 425
Format 19 x 23
Couverture Broché
Poids 920g
Intérieur Noir et Blanc
EAN13 9781584503545
ISBN13 978-1-58450-354-5

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