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Physics Modeling for Game Programmers

Physics Modeling for Game Programmers

David Conger

600 pages, parution le 13/01/2004

Résumé

Through masterful physics modeling, the action in your games can achieve an amazing level of reality. "Physics Modeling for Game Programmers" takes you beyond theories and techniques and shows you how to implement your new skills toward practical applications. You’ll cover the basic math concepts that are essential to physics modeling, including Euclidean geometry. Then it’s on to motion and collision as you learn how to make the elements in your game move in a realistic way. Wrap things up with a study of hands-on 3D simulation and the physics of land and air vehicles.

Features

  • "Physics Modeling for Game Programmers" demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: sound, wave motion, light, fluids, fabrics, and solids.
  • The book covers high-level material while making it accessible to a wide range of readers. Each subject covered includes illustrations and fun, visual examples. The code is simple and comprehensible, but the effects it produces are stunning.
  • The material in this book is accessible to beginning programmers but helpful even to those who understand programming but not the physics.

L'auteur - David Conger

Microsoft Corporation

Sommaire

  • Part 1: Physics, Math, and Game Programming
    • Physics in Games
    • Simulating 3D with DirectX
    • Mathematical Tools for Physics and 3-D Programming
    • 2D Transformations and Rendering
    • 3D Transformations and Rendering
    • Meshes and X Files
  • Part 2: 3D Objects, Movement, and Collisions
    • Dynamics of Particles
    • Collisions of Point Particles
    • Rigid Body Dynamics
    • Collisions of Rigid Bodies
    • Gravity and Projectiles
    • Mass and Spring Systems
    • Water and Waves
  • Part 3: Hands-On 3D Simulation
    • Getting Ready for Games
    • Cars, Hovercraft, Ships, and Boats
    • Aircraft and Spacecraft
    • Appendix A: Glossary
    • Appendix B: A Brief Review of C++
    • Appendix C: The Basics of Windows Programming
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) David Conger
Parution 13/01/2004
Nb. de pages 600
Format 19 x 23
Couverture Broché
Poids 1095g
Intérieur Noir et Blanc
EAN13 9781592000937
ISBN13 978-1-59200-153-8

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