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The Social Life of Avatars
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The Social Life of Avatars

The Social Life of Avatars

Presence and Interaction in Shared Virtual Environments

Ralph Schroeder

224 pages, parution le 05/02/2002

Résumé

Virtual reality technology has been developed commercially since the early 1990s but it is only recently, with the popularity of the internet, that it has become feasible to link many users simultaneously in shared virtual environments. This raises a number of interesting questions such as: what is the difference between face-to-face and avatar-to-avatar interaction? What patterns govern the formation of virtual communities? How does the appearance of the avatar change the nature of the communication? There has been much speculation about issues such as these but research is still at a relatively early stage. This is the first book to bring together work from relevant disciplines to form a reference guide for practitioners, students and researchers interested in how we interact in computer-generated environments. It contains contributions from most of the key people in this area (including Microsoft Research's Virtual Worlds Group) and presents their findings in a way which is accessible to readers who are new to this field or who come from related areas. It is divided into 2 parts; chapters 2-6 deal with internet-based virtual worlds which have been widely used by the public; chapters 7-10 deal with networked VR systems which have been primarily used in pilot studies and research. Some chapters take the viewpoint of a participant observer, whilst others take a more experimental approach and assess the results of relevant trials. This book will be essential reading for anyone involved in developing, using or researching virtual worlds, and will also be of interest to students on courses such as VR and Computer-mediated communication.

Contents

List of Contributors

Preface

  1. Social Interaction in Virtual Environments: Key Issues, Common Themes and a Framework for Research.
  2. Social Conventions in Computer-Mediated-Communication: A Comparison of Three Online Shared Virtual Environments.
  3. Living Digitally: Embodiment in Virtual Worlds.
  4. Rest in Peace, Bill the Bot:: Death and Life in Virtual Worlds.
  5. 30 Days in Active Worlds-Community, Design and Terrorism in a Virtual World.
  6. Lessons Learned: Building and Deploying Shared Virtual Environments.
  7. The long Term Uses of Shared Virtual Environments: An Exploratory Study.
  8. Social Influence Within Immersive Virtual Environments.
  9. Meeting People Virtually: Experiments in Shared Virtual Environments.
  10. Collaboration in Multi-modal Virtual Words : Comparing Touch, Text and Voice and Video
  11. The Digital Divide : Status Differences in Virtual Environments.
  12. The Social Life of Small Graphic Chat Spaces.

Index.

Caractéristiques techniques

  PAPIER
Éditeur(s) Springer
Auteur(s) Ralph Schroeder
Parution 05/02/2002
Nb. de pages 224
Format 15,5 x 23,5
Couverture Broché
Poids 368g
Intérieur Noir et Blanc
EAN13 9781852334611

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