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2D Artwork and 3D Modeling for Game Artists
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Librairie Eyrolles - Paris 5e
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2D Artwork and 3D Modeling for Game Artists

2D Artwork and 3D Modeling for Game Artists

David Franson

720 pages, parution le 07/01/2003

Résumé

2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. No other book on the market provides coverage of both 2D artwork and 3D modeling for artists. The CD-ROM in this book also provides brief tutorials on two of the most popular art and modeling tools, trueSpace and Photoshop, used in the game industry. Explore your creativity and design high-quality game textures and models using the numerous tools that are included on the CD, including trial versions of Caligari trueSpace 6, DeepUV and Deep Paint 3D, Adobe Photoshop 6.0, 3D Studio Max 5, free textures, and much more! This book also includes an 8 page 4-color insert.

Features
  • Introduces an aspiring game artists to the tools and techniques used in the game industry
  • Does not assume any previous knowledge of graphics software
  • Assists the user in step-by-step how-to tutorials for real world game design on the CD
  • The book is complete by covering all key 2D and 3D operations commonly used by game art professionals

Contents

  • The History of Game Graphics
Part One 3D Modeling with trueSpace
  • Getting Ready to Model: Concept Art
  • Modeling the RF-9 Plasma Gun with TrueSpace 6
  • Modeling the Slogre Character with TrueSpace
Part Two Unwrapping the UVs with DeepUV
  • U-V Mapping the RF-9 Plasma Gun with DeepUV
  • U-V Mapping the Slogre with DeepUV
Part Three Unwrapping the UVs with DeepUV
  • Game Texturing
  • Inorganic Texture Tutorials with Photoshop
  • Advanced Texturing Examples
  • Organic Texture Tutorials with Photoshop
  • Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop
  • Skinning the Slogre with Deep Paint 3D find Photoshop
Part Four Preparing Assets for Games with 3D Studio Max
  • Making the RF-9 Plasma Gun Game-Ready with 3D Studio Max
  • Making the Slogre Game-Ready with 3D Studio Max and Character Studio
Part Five Bringing It All Together
  • Bringing your Work into the Torque Game Engine
  • Finding work as a Game Artist
Part Six Appendices
  • Appendix A A 3D Modeling Primer
  • Appendix B A 2D Graphics Primer
  • Appendix C Photoshop 6 Keyboard shortcuts
  • Appendix D Glossary of 2D- and 3D-Related Terminology
  • Appendix E Related Web Sites and Links
  • Appendix F What's on the CD-Rom ?

L'auteur - David Franson

David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technologies Director of one of the largest entertainment law firms in New York City to persue a full-time career in game development. Between being distracted from flying remotely control airplanes and teaching tae kwon do, artistry for games has now become the new passion in David's life.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) David Franson
Parution 07/01/2003
Nb. de pages 720
Format 18,8 x 23
Couverture Broché
Poids 1175g
Intérieur Noir et Blanc
EAN13 9781931841337
ISBN13 978-1-931841-33-7

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