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3D Game Programming with DirectX 8.0
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Librairie Eyrolles - Paris 5e
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3D Game Programming with DirectX 8.0

3D Game Programming with DirectX 8.0

Clayton E. Crooks II

382 pages, parution le 30/01/2002

Résumé

Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycleincluding developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written for beginner to intermediate level programmers and/or designers, this invaluable resource provides models, complete source code, and all the tools needed to create a complete game. The program used throughout is DirectX 8.0, an engine that can be used by Visual Basic developers and still maintain excellent frame rates. The book explores the creation of graphics and provides the skills and software needed to complete a project, so it is a "must-have" for anyone with the desire to design 2D or 3D games with DirectX 8.0.

KEY FEATURES

- Provides the tools necessary to develop a complete 2D or 3D game, that can be further developed as you work through the book
- Covers every aspect of a game project, including developing music, sound effects, graphics, and the programming of a first person shooter
- Includes the Direct X SDK v8.0, the complete source code to all applications, and models on the accompanying CD-ROM

Contents

Chapter 1 : Tips and Techniques List
Chapter 2 : The Design Document
Chapter 3 : What Language Should you use
Chapter 4 : Introduction to MilkShape 3D
Chapter 5 : Introduction to PaintShop Pro
Chapter 6 : Creating Low-Polygon Models
Chapter 7 : Texturing Models
Chapter 8 : Introduction to ACID
Chapter 9 : Syntrillium's Cool Edit 2000
Chapter 10 : Creating Music and Sound Effects
Chapter 11 : Half-Life Model
Chapter 12 : Introduction to the DirectX 8 SDK
Chapter 13 : Introduction to DirectX Graphics and VB
Chapter 14 : A DirectX Model Viewer
Chapter 15 : BSP and SkyBox Design
Chapter 16 : Introduction to the TrueVision 3D Engine
Chapter 17 : Rendering BSP Levels
Chapter 18 : Half-Life Model Viewer
Chapter 19 : Terrain Rendering and FPS Shooter
Chapter 20 : Alternative Development Environments

Appendixes

Index

L'auteur - Clayton E. Crooks II

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he has authored many game development titles, including The gmax Handbook.

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Clayton E. Crooks II
Parution 30/01/2002
Nb. de pages 382
Format 19 x 23,5
Couverture Broché
Poids 814g
Intérieur Noir et Blanc
EAN13 9781584500865
ISBN13 978-1-58450-086-5

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