
Résumé
KEY FEATURES
- Provides the tools necessary to develop a complete 2D
or 3D game, that can be further developed as you work
through the book
- Covers every aspect of a game project, including
developing music, sound effects, graphics, and the
programming of a first person shooter
- Includes the Direct X SDK v8.0, the complete source code
to all applications, and models on the accompanying
CD-ROM
Contents
Chapter 1 : Tips and Techniques List
Chapter 2 : The Design Document
Chapter 3 : What Language Should you use
Chapter 4 : Introduction to MilkShape 3D
Chapter 5 : Introduction to PaintShop Pro
Chapter 6 : Creating Low-Polygon Models
Chapter 7 : Texturing Models
Chapter 8 : Introduction to ACID
Chapter 9 : Syntrillium's Cool Edit 2000
Chapter 10 : Creating Music and Sound Effects
Chapter 11 : Half-Life Model
Chapter 12 : Introduction to the DirectX 8 SDK
Chapter 13 : Introduction to DirectX Graphics and VB
Chapter 14 : A DirectX Model Viewer
Chapter 15 : BSP and SkyBox Design
Chapter 16 : Introduction to the TrueVision 3D Engine
Chapter 17 : Rendering BSP Levels
Chapter 18 : Half-Life Model Viewer
Chapter 19 : Terrain Rendering and FPS Shooter
Chapter 20 : Alternative Development Environments
Appendixes
Index
L'auteur - Clayton E. Crooks II
Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he has authored many game development titles, including The gmax Handbook.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Clayton E. Crooks II |
Parution | 30/01/2002 |
Nb. de pages | 382 |
Format | 19 x 23,5 |
Couverture | Broché |
Poids | 814g |
Intérieur | Noir et Blanc |
EAN13 | 9781584500865 |
ISBN13 | 978-1-58450-086-5 |
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