
3ds max 6 Animation and Visual Effects Techniques
Sanford Kennedy - Collection Graphics series
Résumé
3ds max™ 6 Animation and Visual Effects Techniques is a completely updated version of this best-selling book. It covers 3ds max 6 and provides an organized and thorough process for integrating all of the features of max to create, animate, render, and finish an animation project.
Beginning with a review of the essentials, users learn about all of the key features used in animation and visual effects, including the fundamentals of animated filmmaking, and then work through detailed tutorials covering modeling of buildings, environments, humans, and aliens. Once they have created the models, the animation techniques are explored, including character setup with bones, lip sync, facial expression, and walk cycles. From there the process moves to scene animation, visual effects, materials and textures, event-based particles, and lighting and rendering. The book ends with detailed chapters on character studio® 4, combustion® 3.0, reactor® 2, Mental Ray® 3.2, and the Shag Hair and Dynamic Effects plug-ins. Anyone interested in learning an efficient and practical process for creating animated environments and films will find what they need here.
KEY FEATURES
- Teaches a practical process for creating animated environments in 3ds max 6
- Uses the latest features of 3ds max 6 to teach particle effects, including rain, Hollywood explosions, dense explosions, and atmospheric explosions
- Teaches how to use character studio 4 to animate crowds of people (including a "charging army" tutorial), and reactor 2 to create realistic physics-based animations
- Details lighting and rendering features, including Radiosity and Global Illumination, Skylight and Light Tracer, Caustics, Indirect Illumination, HDRI Lighting , and Network Rendering
- Explains facial animation and how to record dialog and sound effects
Includes a companion CD-ROM with all the files needed to complete the tutorials from the book and additional selected images and animations to augment the chapter content
L'auteur - Sanford Kennedy
Sanford Kennedy (Los Angeles, CA) is an author, animator, and designer, with Bachelor's degrees in Fine Arts, History, and Industrial Technology. He has worked in Hollywood special effects since 1977, and computer animation since 1994. Over the years he has worked on 54 movies and numerous commercials. He now owns a computer animation studio in Los Angeles and teaches 3D Computer Animation at the Otis College of Art and Design. He has written over 100 articles and co-authored a variety of books on 3D computer animation.
Sommaire
- Essentials of 3ds max 6 for Animation and Visual Effects
- Computer Animated Filmmaking
- Modeling Environments, Buildings, and Aliens
- Finishing the Alien Vampire Character
- Constructing the Generic Man Character
- Finishing the Dr. Quin/Generic Man Patch Model
- Character Setup with Bones
- Preparing for Character Animation
- Character Animation
- Scene Animation
- Visual Effects
- Advanced Animation
- Materials and Textures
- Lighting and Rendering
- Character Studio 4
- Combustion 2.1 Compositing and Visual Effects
- Plug-Ins
- Appendix A: About the CD-ROM
- Appendix B: References
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Sanford Kennedy |
Collection | Graphics series |
Parution | 12/12/2003 |
Nb. de pages | 550 |
Format | 19 x 23 |
Couverture | Broché |
Intérieur | Noir et Blanc |
EAN13 | 9781584503347 |
ISBN13 | 978-1-58450-334-7 |
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