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3DS MAX 6 Animation with Character Studio 4 and Plug-ins
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3DS MAX 6 Animation with Character Studio 4 and Plug-ins

3DS MAX 6 Animation with Character Studio 4 and Plug-ins

Boris Kulagin, Dmitry Morozov

216 pages, parution le 27/09/2004

Résumé

Demonstrating how to animate a character with perfect anatomy, this guide covers the newest release of the 3ds max animation software. Described are techniques for modeling and texturing, applying the new features of Character Studio 4, and using the Stitch plug-in and a plug-in for styling hair. Advanced biped posing and free-form walk cycles and animation are covered, and tips on skinning with Standard Skin and Physique are also provided. With the methods detailed for using the MoCap files, animators will be able to create believable characters, and an overview of the Reactor Cloth, ClothReyes, SimCloth, and Kelseus Cloth plug-ins explains the advanced features of the software. The CS capabilities for nonlinear animation are explained through the use of Motion Mixer, and additional capabilities such as Biped and 3ds max Bones, Crowd, and Motion Flow are presented.

L'auteur - Boris Kulagin

Boris Kulagin has developed computer games and graphics for television and Web sites. He is the author of 3ds max 4.0: From Objects to Animation, Advanced 3ds max 5 Modeling and Animating and 3ds max Animation with Character Studio 4 and Plug-Ins. He has been writing about and teaching people to useBds Max since its first release. Currently, the author works primarily as a 3D-training consultant at the RealTime School. Its custom training classes are designed to improve 3D modeling and animation ski I Is for a broad range of clients.

L'auteur - Dmitry Morozov

Dmitry Morozov is a senior artist of Ariorh Studio. He successfully combines a professional approach to design with computer-graphics skills in areas from Web to television and computer gaming.

Sommaire

  • Model requirements
  • Creating a hair-do
  • The basics of character facial expressions
  • Creating and adjusting a biped skeleton
  • Skinning a biped skeleton and character model
  • Animating the character
  • Creating clothing with clothfx
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Caractéristiques techniques

  PAPIER
Éditeur(s) Alist
Auteur(s) Boris Kulagin, Dmitry Morozov
Parution 27/09/2004
Nb. de pages 216
Format 19 x 23,5
Couverture Broché
Poids 422g
Intérieur Noir et Blanc
EAN13 9781931769310
ISBN13 978-1-931769-31-0

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