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3ds max 6 Essentials
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3ds max 6 Essentials

3ds max 6 Essentials

A Real-World Approach

David Kalwick - Collection Graphics series

408 pages, parution le 17/12/2004

Résumé

Get prepared for the world of 3D!

3ds max 6 Essentials: A Real-World Approach is written to take 3ds max beginners from an introductory knowledge base to a level of real proficiency. Using a complete 3D project as your guide, you'll learn the essential tools and features of 3ds max. Beginning with a detailed overview of the interface, you'll get an insider's look into the ins-and-outs of this powerful program. From there you'll begin working through the practical tutorials that take you through the entire process of creating our real-world project.

Starting with the fundamentals of modeling an environment, you'll learn the critical tools and insightful tips on efficient modeling techniques. Next you'll learn how to light, render, and output the final project. Throughout the book, you'll also learn various methods for manipulating the interface controls and how to customize the tools for your own projects. By using this real-world project, you'll master the techniques and tools needed to create commercial-quality projects. And you'll have a portfolio piece to help you get started in the 3D field.

Key features

  • Takes you through the production of a complete project from modeling, adding materials, animation, lighting, and rendering the animated sequence
  • Teaches alternative approaches and problem-solving methods by using different tools to build similar objects
  • Teaches why tasks and tools are used to help you understand when and where to use them
  • Covers planning and management issues to help you understand how to manage your own projects
  • Details essential techniques, including character animation with wired parameters, hierarchical linkages, creating an animatic, multi-layered material effects, lighting, rendering atmospheric effects and event driven particle effects with the new particle flow module

On The CD :

The CD-ROM contains tutorial files in beginning and finished states, so the reader can easily follow along or start at any point in the book. The CD also contains all of the images from the book in color.

System Requirements :

  • Intel Pentium III or later processor or AMD running at 300 MHz minimum (Dual Intel Xeon or dual
  • AMD Athlon system recommended), graphics card supporting 1024x768 16-bit color with 64MB RAM (preferred: OpenGL and Direct3D hardware acceleration supported, 3D graphics accelerator 1280x1024 32-bit color with 256MB RAM), Windows-compliant pointing device (specific optimization for Microsoft Intellimouse , Wacom Intuos or similar pressure-sensitive tablet recommended for vertex paint), CD-ROM drive, 512 MB RAM and 500 MB swap space minimum (1 GB RAM and 2 GB swap space recommended), DirectX 9 recommended (DirectX 8.1 minimum), Internet Explorer 6, Open GL. 3ds max 6 is required to open the scene files; a demo version can be downloaded at www.discreet.com.

L'auteur - David Kalwick

David Kalwick is a discreet Certified Instructor who has written several books on 3ds max over the past nine years. He has taught thousands of 3D artists through his books and corporate training seminars as well as personal instruction. David also teaches at the Art Institute of California, San Diego, and at University of California, San Diego Extension.

David is the founder of Absolute Zero, a presentation graphics company that specializes in forensic animation and interactive trial presentations. He has supported numerous trial teams nationwide, with graphics and interactive media. In addition, his animations have been used in technical and medical applications throughout the world. More information about Absolute Zero and trial graphics can be found at www.ab-szero.com.

On the personal side, David enjoys surfing, traveling, and playing the didgeridoo. The didgeridoo was first played in Australia by the Aboriginal tribes of Northeast Arnhem Land. For more information about didgeri-doos and native Australians or David's upcoming trip to Oz, go to www. loudstick. com.

Sommaire

  • Basic Max Principles
    • Interface Features
    • The Max Production Pipeline Overview
    • Building with Primitives
  • Core Modeling Workflow
    • Building Props from Concept & Design Sketches
    • Building the Set
    • Poly Object Modeling
    • NURMS Modeling
    • Patch Modeling
    • Advanced Modifier Modeling
    • Modeling and Animating with SpaceWarps
  • The Illusion of Animation
    • Animating Mechanical and Organic Movement
    • Facial Animation with Morph Targets
    • Dynamic Simulation - Springs and Things
    • Reactor: Hard and Soft Body Dynamics
    • Creating an Animatic
  • Taking the Mystery Out of Material Creation
    • Basic Material Creation
    • Fake Metals that Look Real
    • The Keys to Realistic Glass
    • Subsurface Scattering-Translucency
    • The Ink and Paint Material
    • Awesome Multi-layered Material Effects
    • Advanced Lighting Override Material
    • Advanced Materials Development
  • Life Through Lighting
    • Basic Lighting Solutions
    • Advanced Lighting Solutions
    • Photometric Lighting
    • Global Illumination
    • Volumetric Lighting Secrets
  • Rendering and Editing
    • Basic Rendering Requirements
    • Better Images Using Render Elements
    • Rendering Atmospheric Effects
    • Building Render Farms & Network Rendering
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) David Kalwick
Collection Graphics series
Parution 17/12/2004
Nb. de pages 408
Format 19 x 23
Couverture Broché
Poids 1027g
Intérieur Noir et Blanc
EAN13 9781584502678
ISBN13 978-1-58450-267-8

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