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About face 2.0

About face 2.0

The Essentials of Interaction Design

Alan Cooper, Robert Reimann

540 pages, parution le 08/04/2003

Résumé

In the eight years since this book was first published, the ideas that seemed do radical at first have become standard models across the industry. Many practicioners have adopted them and seen dramatic improvements in their products.

This book would not have been possible without the commitment of the many organizations over the past decade that hired Cooper, my design consulting company. They demonstrated a great measure of self-confidence to break from the pack.

By the same token, the many brilliant and talented people who have worked at Cooper have pushed the limits of my original thinking far beyond where I started. They have put their professional reputations on the line to prove that there is a higher standard and better ways to achieve it.

In this significantly revised and expanded edition of the book, Robert Reimann and I have rewritten and reorganized every page.
Together we have:

Updated examples to reflect the current state of the art, and included more examples from Cooper design solutions
Included references to recent technology and industry developments
Added an entirely new section covering Cooper's Goal-Directed Design methods such as personas, goals, and scenarios in detail
Added new chapters on visual design, as well as interaction design issues for embedded systems and the Web
Added a bibliography of design reference sources
Thanks for joining me in the pursuit of better software, happier programmers and designers, more successful businesses, and extremely satisfied users.

Sincerely, Alan Cooper Founder & Chairman of the Board Cooper

"About Face 2.0 is one of the very rare design books that's fun to read, even though it rocks fundamental beliefs and packs the page with useful information. It's a must-read for anyone who wants to understand what the software design process should be (but usually isn't). The perspective is unique: intellectually rigorous enough for academics while remaining focused on helping practitioners. I'd recommend this book to anybody in the business." – Harley Manning, Research Director, Forrester Research

Contents

Section One: Know Thy User

Part I: Bridging the Gap
  • Chapter 1: Goal-Directed Design
  • Chapter 2: Implementation Models and Mental Models
  • Chapter 3: Beginners, Experts, and Intermediates
  • Chapter 4: Understanding Users: Qualitative Research
  • Chapter 5: Modeling Users: Personas and Goals
  • Chapter 6: Scenarios: Translating Goals into Design
  • Chapter 7: Synthesizing Good Design: Principles and Patterns

Section Two: Designing Behavior and Form

Part II: Achieving Goals and Removing Barriers
  • Chapter 8: Software Posture
  • Chapter 9: Orchestration and Flow
  • Chapter 10: Eliminating Excise
  • Chapter 11: Navigation and Inflection
  • Chapter 12: Understanding Undo
  • Chapter 13: Rethinking Files and Save
Part III: Providing Power and Pleasure
  • Chapter 14: Making Software Considerate
  • Chapter 15: Making Software Smart
  • Chapter 16: Improving Data Ret rieval
  • Chapter 17: Improving Data Entry
  • Chapter 18: Designing for Different Needs
Part IV: Applying Visual Design Principles
  • Chapter 19: Designing Look and Feel
  • Chapter 20: Metaphors, Idioms, and Affordances

Section Three: Interaction Details

Part V: Mice and Manipulation
  • Chapter 21: Direct Manipulation and Pointing Devices
  • Chapter 22: Selection
  • Chapter 23: Drag and Drop
  • Chapter 24: Manipulating Controls, Objects, and Connections
Part VI: Controls and Their Behaviors
  • Chapter 25: Window Behaviors
  • Chapter 26: Using Controls
  • Chapter 27: Menus: The Pedagogic Vector
  • Chapter 28: Using Menus
  • Chapter 29: Using Toolbars and ToolTips
  • Chapter 30: Using Dialogs
  • Chapter 31: Dialog Etiquette
  • Chapter 32: Creating Better Controls
Part VII: Communicating with Users
  • Chapter 33: Eliminating Errors
  • Chapter 34: Notifying and Confirming
  • Chapter 35: Other Communication with Users
  • Chapter 36: The Installation Process
Part VIII: Designing Beyond the Desktop
  • Chapter 37: Designing for the Web
  • Chapter 38: Designing for Embedded Systems
  • Afterword: Dealing with the Inmates
  • Appendix A: Axioms
  • Appendix B: Design Tips
  • Appendix C: Bibliography

L'auteur - Alan Cooper

Alan Cooper is a software author and visionary whose industry credits include creating the visual programming interface for Microsoft's Visual Basic. His one-man crusade for better design in the '90s has evolved into the Cooper Interactive Design firm, which he founded in 1992. As an industry leader, he is frequently speaking at computer conferences such as VBITS as well as meeting with industry leaders to provide guidance and direction.

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Alan Cooper, Robert Reimann
Parution 08/04/2003
Nb. de pages 540
Format 18,5 x 23,5
Couverture Broché
Poids 845g
Intérieur Noir et Blanc
EAN13 9780764526411
ISBN13 978-0-7645-2641-1

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