
ActionScript 3.0 Design Patterns
Object-Oriented Programming Techniques
William B. Sanders, Chandima Cumaranatunge - Collection Web Development
Résumé
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
- Key features of ActionScript 3.0 and why it became an OOP language
- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
- The benefits of using design patterns
- Creational patterns, including Factory and Singleton patterns
- Structural patterns, including Decorator, Adapter, and Composite patterns
- Behavioral patterns, including Command, Observer, Strategy, and State patterns
- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
L'avis du libraire Eyrolles
If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns takes you step by step through the process. You learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book.
L'auteur - William B. Sanders
Bill Sanders has written more than 30 computer-related
books, including his most recent, Creating
Learning-Centered Courses for the World Wide Web. He has
worked with the Web since its inception and developed sites
with virtually every component in Web pages. Currently he
is a professor in the Interactive Information Technology
program at the University of Hartford.
L'auteur - Chandima Cumaranatunge
Dr. Chadima Cumaranatunge is an Assistant Professor of Interactive Information Technology at the University of Hartford. He teaches an introduction to the IIT major, covering Flash and some ActionScript, a gaming course using Flash and ActionScript as well as educational technology courses in the Education, Nursing, and Health Professions College. Recently he received a grant to teach an experimental course in robotics.
Sommaire
- Object-Oriented Programming, Design Patterns, and ActionScript 3.0
- Factory Method Pattern
- Singleton Pattern
- Decorator Pattern
- Adapter Pattern
- Composite Pattern
- Command Pattern
- Observer Pattern
- Template Method Pattern
- State Design Pattern
- Strategy Pattern
- Model-View-Controller Pattern
- Symmetric Proxy Pattern
Caractéristiques techniques
PAPIER | |
Éditeur(s) | O'Reilly |
Auteur(s) | William B. Sanders, Chandima Cumaranatunge |
Collection | Web Development |
Parution | 01/07/2007 |
Nb. de pages | 532 |
Format | 16 x 24 |
Couverture | Broché |
Poids | 737g |
Intérieur | Noir et Blanc |
EAN13 | 9780596528461 |
ISBN13 | 978-0-5965-2846-1 |
Avantages Eyrolles.com
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