
ActionScript for Flash MX: The Definitive Guide
Résumé
Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.
ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.
Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.
Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.
ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.
Contents
Part I. ActionScript Fundamentals- A Gentle Introduction for Nonprogrammers
- Variables
- Data and Datatypes
- Primitive Datatypes
- Operators
- Statements
- Conditionals
- Loop Statements
- Functions
- Events and Event Handling
- Arrays
- Objects and Classes
- Movie Clips
- Movie Clip Subclasses and Components
- Lexical Structure
- ActionScript Authoring Environment
- Building a Flash Form
- ActionScript Language Reference
- A. Resources
- B. Latin 1 Character Repertoire and Keycodes
- C. Backward Compatibility and Player Build Updates
- D. Differences from ECMA-262 and JavaScript
- E. HTML Support in Text Fields
- F. Support for GET and POST
- G. Flash UI Component Summary
- H. Embedding a Flash Movie in a Web Page
L'auteur - Colin Moock
Colin Moock est webmaster depuis 1997. Sa notoriété parmi les flasheurs n'est plus à démontrer.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | O'Reilly |
Auteur(s) | Colin Moock |
Parution | 30/01/2003 |
Édition | 2eme édition |
Nb. de pages | 1088 |
Format | 17,8 x 23,4 |
Couverture | Broché |
Poids | 1335g |
Intérieur | Noir et Blanc |
EAN13 | 9780596003968 |
ISBN13 | 978-0-596-00396-8 |
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