Résumé
This book starts with a quick tour of the basic concepts and features of Adobe After Effects. Readers then delve into the basics of the software-how to work with compositions, the time graph, layers, and project and composition windows. From there, each chapter contains a specific project that illustrates key features of After Effects. When finished with this book, readers will know how to create motion graphic effects that include basic animation, sophisticated motion graphics, visual effects used in professional filmmaking, and much more. Those new to After Effects can follow the book from start to finish for a full tour of the software, while those familiar with After Effects can choose from lessons that correspond to their interests and needs.
Table of Contents
-
Getting Started
- About Classroom in a Book 1
- Prerequisites 1
- Copying the lesson files 4
- How to use these lessons 6
- Additional resources 7
- Adobe Certification 7
Lesson 1
- Creating 2D Elements from Hexagons
- Getting started 13
- Building the first hexagon composition 15
- Transforming the image 22
- Creating an animated pattern from a
- simple image 27
- Adding complexity to the animation 35
- Transforming a precomposition layer 40
- Applying a third level of motion and
- other refinements 45
- Reusing your work to create a second element 53
- Rendering compositions 57
Lesson 2
- Building Elements from Squares
- Getting started 66
- Creating the first element: dancing squares 67
- Creating pulsating strips of squares 85
- Creating a lens flare 99
- Combining components to create box lights 104
- Creating the second element: a line of box lights 107
Lesson 3
- Animating Circles
- Getting started 116
- Creating line circles 117
- Creating dot circles 125
- Creating the first element: multiple rings 127
- Creating more elements: multiple lines and multiple
dots 135
Lesson 4
- Building Star-like Elements
- Getting started 144
- Greating the first element: an audio starburst 145
- Creating the second element: light rays 162
Lesson 5
- Working with Text and Numbers
- Getting started 172
- Creating the first element: a line of text 173
- Creating the second element: text circles 183
- Creating the third element: numbers 192
Lesson 6
- Building 3D Hexagon Elements
- Getting started 206
- Greating the first element: 3D hexagons 207
- Creating the second element: 3D hexagon outlines 227
Lesson 7
- Combining 2D Elements in a Composite
- Getting started 236
- Creating a new composition 239
- Creating a second composition 246
Lesson 8
- Beginning the 3D Composite
- Getting started 260
- Creating a composition 262
- Working with cameras 266
- Adding the hexagon layer 273
- Adjusting the live-action footage 277
Lesson 9
- Finishing the 3D Composite
- Getting started 288
- Adding prepared 3D footage 290
- Adding the TextCircle element 293
- Adding the TextLine element and setting a position 295
- Adding BoxLightsLine elements 300
- Rendering the 3D Composite composition 302
Lesson 10
- Building the Final Animation
- Getting started 308
- Creating the glowing-ball reflection 312
- Building the final composition 325
- Putting together the final scene 344
Lesson 11
- The Render Queue and Output Formats
- Getting started 352
- Creating templates for the rendering process 353
- Creating templates for output modules 356
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Adobe Press |
Parution | 01/01/2001 |
Nb. de pages | 378 |
Format | 18,8 x 23 |
Couverture | Broché |
Poids | 501g |
Intérieur | Noir et Blanc |
EAN13 | 9780201741315 |
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