
Andrew Glassner's Notebook
Recreational Computer Graphics
Résumé
an exceptional ability to convey what he knows to professionals and hobbyists in many
different fields. Reproducing and expanding almost all of his columns from IEEE Computer
Graphics & Applications over the past three years, Andrew Glassner's Notebook is
an eclectic, provocative, and broadly relevant book sure to entertain and inform you,
regardless of the nature of your interest in graphics or the extent of your knowledge.
The 4-color illustrations alone, some not previously published, will empower your skills
and interest in the graphics world.
Inside, you'll gain lasting insights into the principles of
computer graphics-not
instruction in program-specific techniques but a deep and
broad understanding of how
to approach the visual world in terms of geometry,
patterns, and relationships. And
the story doesn't end there. To help you put this
understanding to work, Glassner
grounds these principles in dozens of detailed examples
drawn from a wide variety
of fields, ranging from traditional modeling and rendering,
to more exotic subjects
like tiling, Moire patterns, and more. Broad in scope yet
rich in specifics, Andrew
Glassner's Notebook delivers stimulating challenges
and even greater rewards.
Features:
- Collects three years' worth of insights and expands
this original work with an
all-new introductory chapter, corrections, updates, and clarifications
- Filled with hundreds of full-color images
- Carries traditional computer graphics techniques and
applications into new
territory, covering topics drawn from science, the arts, and other fields
- Provides detailed information on building beautiful and
unusual physical models
- Illustrates the realities of the research process,
illustrating some of the dead
ends encountered in the search for a good solution to a problem
- Lets you avoid most math and clearly explains what
little is required
Table of contents
Preface
Chapter 1:
Solar Halos and Sun Dogs
Chapter 2:
Frieze Groups
Chapter 3:
Origami Polyhedra
Chapter 4:
Going the Distance
Chapter 5:
Situation Normal
Chapter 6:
Signs of Significance
Chapter 7:
Net Results
Chapter 8:
The Perils of Problematic Parameterization
Chapter 9:
Inside Moire Patterns
Chapter 10:
Upon Reflection
Chapter 11:
Circular Reasoning
Chapter 12:
Aperiodic Tiling
Chapter 13:
Know When to Fold
Chapter 14:
The Triangular Manuscripts
Chapter 15:
Polygons Under the Covers
Chapter 16:
String Crossings
Index
L'auteur - Andrew Glassner
works in the Next Media Group at Microsoft Research. He
is the author of the two-volume bible, Principles of
Digital Image Synthesis, as well as the author of 3D
Computer Graphics: A User's Guide for Artists and
Designers, the creator of the Graphics Gems
series, and the editor of An Introduction to Ray
Tracing. He has served as chair of the Siggraph '94
Papers Committee, founding editor of Journal of Graphics
Tools,and editor-in-chief of ACM Transactions on
Graphics. Recent work includes Chicken Crossing,
a 3D animated short film, and Dead Air, an
interactive game for group play on the Internet.
Andrew also enjoys writing fiction,playing jazz piano,
painting,hiking, and kayaking. He received his Ph.D. from
the University of North Carolina at Chapel Hill.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Morgan Kaufmann |
Auteur(s) | Andrew Glassner |
Parution | 10/08/1999 |
Nb. de pages | 304 |
Format | 18,8 x 23,5 |
Couverture | Broché |
Poids | 750g |
Intérieur | Quadri |
EAN13 | 9781558605985 |
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