Résumé
Table of contents
- Lesson 1: Authorware Basics
- Getting Acquainted with Authorware
- Tools in the Icon Palette
- Getting Acquainted with the Design and Presentation
Windows
- Following Flowline Logic
- Getting Acquainted with the Toolbox
- The Toolbox
- Multimedia Development Tips
- Lesson 2: Creating a Simple Piece
- Setting File Properties
- Importing a Graphic
- Creating Text
- Setting Text Properties
- Creating a Second Line of Text
- Aligning Objects in Separate Display Icons
- Setting Screen Transitions
- Lesson 3: Adding Motion and Sound
- Adding a Pause
- Using a Motion Icon
- Importing a Second Graphic
- Using a Screen Transition
- Importing an Audio File
- Erasing Images with a Screen Transition
- Adding Another Pause to the Flowline
- Adding Another Sound
- On Your Own
- Lesson 4: Introducing Interactions
- Getting Acquainted with Interactions
- Opening a File and Importing a Graphic
- Defining a Text Style
- Defining a Second Text Style
- Preparing an Interaction
- Viewing the Contents of Multiple Icons
- Applying Text Styles
- Creating a Graphic with the Toolbox
- Creating a Keypress Response
- Creating Additional Keypress Responses
- Creating Text for Feedback
- Creating Additional Feedback
- Lesson 5: Hot Spot Interactions
- Using Map Icons to Organize the Flowline
- Storing Content Off the Flowline with a Decision
Icon
- Setting Up a Hot Spot Interaction
- Creating a Hot Spot
- Creating Feedback
- Adding Another Hot Spot
- Adding a Hot Spot for the Correct Choice
- Adding a Catch-all Hot Spot
- Lesson 6: Text Entry Interactions
- Storing Content Off the Main Flowline
- Preparing a Text Entry Interaction
- Creating a Graphic with the Toolbox
- Creating a Text Entry Response
- Creating Feedback for the Correct Response
- Creating a Catch-all Text Entry Response
- Accepting Multiple Text Entry Responses
- Adding a Tries Limit Response
- Lesson 7: Enhancing Interactions
- Preparing the Flowline
- Converting One Icon into a Group
- Setting Up Random Branching
- Creating the Branching Structure
- Adding a Time Limit Response
- Adding a Rollover
- Adding a Catch-all Rollover
- On Your Own
- Lesson 8: Hot Object Interactions
- Introducing External Media
- Starting a New File and Library
- Using External Media with a Library
- Using Matted Mode
- Using the External Media Browser
- Preparing a Hot Object Interaction
- Adding Content for Each Hot Object
- Lesson 9: Target Area Interactions
- Storing Content Off the Flowline
- Preparing for a Target Area Interaction
- Creating Text for the Interaction
- Creating a Target Area Response
- Creating Additional Target Area Responses
- Adding a Catch-all Target Area
- Limiting the Drag Area
- On Your Own
- Lesson 10: Perpetural Pull-Down Menus
- Setting Up a Pull-Down Menu
- Adding Content for a Menu Item
- Adding Two More Menu Items
- Adding a Separator Bar
- Adding Optional Shortcut Keys
- Creating a Perpetual Interaction
- Creating Additional Perpetual Responses
- On Your Own
- Lesson 11: Distributing a Piece
- Packaging a Piece
- Preparing a Piece for Web Packaging
- Obtaining Web Player and the Browser Software
- Preparing a Piece with Web Packager
- Embedding a Streaming Authorware Piece in a Web
Page
- Lesson 12: Introducing Variables
- Setting Up a Text Entry Interaction
- Creating Text in the Response Icon
- Using the Variables Window
- Embedding a Variable in a Display
- On Your Own
- Lesson 13: Using Variables for Branching
- Starting a New Project
- Loading a Custom Palette
- Creating a Hot Spot Interaction
- Creating Additional Hot Spots
- Aligning Hot Spots
- Embedding Variables
- Using Variables to Activate Hot Spots
- Adding Two Feedback Sounds
- Debugging Tips
- Lesson 14: Integrating Digital Movies
- Setting Up for This Lesson
- Using a Movie
- Aligning the Movie and Background Graphic
- Erasing the Movie and Adding Another Image
- Sequencing Images and Sounds
- Completing the Sequence of Images and Sounds
- Lesson 15: Introducing Frameworks
- Starting a New File
- Creating Content for Pages
- Navigating Among Pages in a Framework
- Exploring Navigation Options
- Lesson 16: Building Framework Pages
- Setting Up a Framework
- Creating Another Page
- Adding Transitions
- Creating Custom Buttons
- Creating a Second Custom Button
- Aligning Custom Buttons with the Background
Artwork
- Lesson 17: Navigating With Hypertext
- Preparing to Create a Glossary
- Creating a Custom Button
- Setting Up a Framework
- Importing RTF Text
- Creating a Custom Button
- Importing an RTF File to Create Framework Pages
- Creating Hypertext
- Creating Hypertext Links
- Adding an Empty Page
- Lesson 18: Enchancing Frameworkd
- Using a Variable to Make a Navigation Button
Inactive
- Making Another Navigation Button Inactive
- Making a Perpetual Interaction Inactive
- Using an Embedded Variable to Display the Current
Page
- Adding a Splash Screen
- Appendix A: Shortcuts
- Numeric Keypad Shortcuts
- Keyboard Shortcuts
- Design Window Shortcuts
- Presentation Window and Toolbox Shortcuts
- Appendix B Learning Resources
- Printed
- Online
- Web
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Orson Kellogg |
Parution | 11/02/1999 |
Nb. de pages | 437 |
EAN13 | 9780201354119 |
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