
Beginning C# Game Programming
Ron Penton - Collection Course Technology
Résumé
Are you ready to try your hand at programming games using C# ?
Beginning C# Game Programming is your ideal introductory guide designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C# from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
L'auteur - Ron Penton
Ron Penton is an independent programmer with a primary
interest in computer games. He began using GW-BASIC in
1989, moved on to Visual Basic 4 in 1995, QBasic in 1996,
and learned C++ in 1997. Ron began working on his degree in
1998 at the Rochester Institute of Technology, and is
working on completing his Bachelors in Computer Science at
the University of Buffalo. Ron contributed a chapter in the
book titled “Game Programming All in One”
published by Premier Press.
Sommaire
- C# Programming 1
- Basics of .NET 2
- Basics of computer programming 3
- In depth about C# 4
- Parts of the basic library that are useful for game programming
- Game Programming
- Interfacing with DirectX
- Graphics
- Input
- Sound
- Overall Game Design
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Ron Penton |
Collection | Course Technology |
Parution | 12/10/2004 |
Nb. de pages | 320 |
Format | 19 x 23 |
Couverture | Broché |
Intérieur | Noir et Blanc |
EAN13 | 9781592005178 |
ISBN13 | 978-1-59200-517-8 |
Avantages Eyrolles.com
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