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Beginning .NET Game Programming in C#
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Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C#

David Weller - Collection The Expert's Voice

414 pages, parution le 14/04/2004

Résumé

Beginning .NET Game Programming in C# presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the bestselling .NET Game Programming with DirectX 9.0 (VB .NET Edition) even better.

Weller has switched the programming language to C# and added a bonus chapter. This book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version is the ideal way to get into .NET game programming using the C# language.

L'auteur - David Weller

David Weller - Somewhere around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David’s first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility at NASA. From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can’t believe people pay me to have this much fun!"

Sommaire

  • .Nettrix: GDI+ and Collision Detection
  • .Netterpillars: Artificial Intelligence and Sprites
  • Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
  • Space Donuts: Sprites Revisited
  • Spacewar!
  • Spacewar3D: Meshes and Buffers and Textures, Oh My!
  • Adding Visual Effects to Spacewar3D
  • Epilogue Taking Your Next Steps
  • Bonus Chapter Porting .Nettrix to Pocket PC
  • Appendix A Suggested Reading
  • Appendix B Motivations in Games
  • Appendix C How Do I Make Games?
  • Appendix D Guidelines for Developing Successful Games
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) David Weller
Collection The Expert's Voice
Parution 14/04/2004
Nb. de pages 414
Format 17,5 x 23,5
Couverture Broché
Poids 700g
Intérieur Noir et Blanc
EAN13 9781590593196
ISBN13 978-1-59059-319-6

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