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Beginning .NET Game Programming in Visual Basic.NET
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Beginning .NET Game Programming in Visual Basic.NET

Beginning .NET Game Programming in Visual Basic.NET

David Weller, Alexandre Santos Lobao, Ellen Hatton - Collection The Expert's Voice

414 pages, parution le 14/10/2004

Résumé

This highly-anticipated title provides a clear introduction to game programming for you, VB.NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

L'auteur - David Weller

David Weller - Somewhere around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David’s first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility at NASA. From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can’t believe people pay me to have this much fun!"

L'auteur - Alexandre Santos Lobao

Alexandre Santos Lobao - Alexandre Santos Lobão has been a non-professional game developer since 1981, when he got his first computer at 12 years of age. He received a bachelor's degree in Computer Science in 1991, from the University of Brasília. When he was attending the University, he helped to develop a graphics program and a computer graphics language (LAFITH – Hierarchical Animation Language for Three-dimensional Figures), which organizes objects in a hierarchical way and calculates the results of forces over the objects, giving them velocity and acceleration. This language was presented in many Brazilian conferences, and at the international conference, Compugraphics, in Sesimbra, in 1991. From 1997 to 1999 he also worked at Virtually Real (http://www.vrealware.com), an Australian amateur game programming virtual company founded by Craig Jardine. In 2000, he published his first book, The Box of Pandora and Other Stories, with short stories. Although he has written many technical articles, this is his first technical book.

L'auteur - Ellen Hatton

Ellen Hatton is a computer science undergraduate at Edinburgh University. She was exposed to computers at a very early age and has been fascinated with them ever since. Her first experience of computer games was playing Dread Dragon Doom, at which she quickly excelled at the age of 5. She's been hooked on games ever since.
Ellen is not only interested in computers. She skis frequently, among other sports, and enjoys general student life in the bustling Scottish capital, Edinburgh. As her choice of degree suggests, Ellen still finds computers very interesting and is constantly looking for new challenges.

Sommaire

  • .Nettrix: GDI+ and Collision Detection-
  • .Netterpillars: Artificial Intelligence and Sprites
  • Managed DirectX First Steps: DirectSD
  • Basics and DirectX vs. GDI+
  • Space Donuts: Sprites Revisited
  • Spacewar!
  • Spacewar3D: Meshes and Buffers and
  • Textures, Oh My!
  • Adding Visual Effects to SpacewarsD
  • Taking Your Next Steps
  • Porting .Nettrix to Pocket PC
  • A Suggested Reading
  • B Motivations in Games
  • C How Do I Make Games?
  • D Guidelines for Developing Successful Games
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) David Weller, Alexandre Santos Lobao, Ellen Hatton
Collection The Expert's Voice
Parution 14/10/2004
Nb. de pages 414
Format 17,5 x 23,5
Couverture Broché
Poids 705g
Intérieur Noir et Blanc
EAN13 9781590594018
ISBN13 978-1-59059-401-8

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