
Building Cocoa Applications
A Step-by-Step Guide
Simson Garfinkel, Michael K. Mahoney
Résumé
Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more practical information than is currently available from Apple. There is a lot to learn.
Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments.
Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved.
The book is divided into four major parts:
Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself.
Part II focuses on building the first complete application, Calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.
Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows.
Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, color, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.
By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.
The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.
Contents
- Part I. Cocoa Overview
- 1. Understanding the Aqua Interface
- 2. Tools for Developing Cocoa Applications
- 3. Creating a Simple Application with Interface Builder
- 4. An Objective-C Application Without Interface Builder
- Part II. Calculator: Building a Simple Application
- 5. Building a Project: A Four-Function Calculator
- 6. Nibs and Icons
- 7. Delegation and Resizing
- 8. Events and Responders
- 9. Darwin and the Window Server
- Part III. MathPaper: A Multiple-Document, Multiprocess Application
- 10. MathPaper and Cocoa's Document-Based Architecture
- 11. Tasks, Pipes, and NSTextView
- 12. Rich Text Format and NSText
- 13. Saving, Loading, and Printing
- 14. Drawing with Quartz
- 15. Drawing in a Rectangle: More Fun with Cocoa Views
- Part IV. GraphPaper: A Multithreaded, Mouse-Tracking Application
- 16. GraphPaper: A Multithreaded Application with a Display List
- 17. Color
- 18. Tracking the Mouse
- 19. Zooming and Saving Graphics Files
- 20. Pasteboards, Services, Modal Sessions, and Drag-and-Drop
- 21. Preferences and Defaults
- Appendix
- Cocoa Resources
L'auteur - Simson Garfinkel
Simson Garfinkel is a postdoctoral fellow at the Center for Research on Computers and Society at Harvard University's department of Electrical Engineering and Computer Science. He came to Harvard after completing his Ph.D. in Computer Security at MIT's Computer Science and Artificial Intelligence Laboratory, where he studied computer security, usability, and forensics. Garfinkel is also the founder of Sandstorm Enterprises, Inc., a supplier of computer security auditing tools. Garfinkel writes a monthly column on computer security for CSO Magazine, for which he has received the 2004 and 2005 Neal Business Journalism award. This is Garfinkel's 14th book; he doesn't have any free time.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | O'Reilly |
Auteur(s) | Simson Garfinkel, Michael K. Mahoney |
Parution | 18/06/2002 |
Nb. de pages | 620 |
Format | 18 x 23,5 |
Couverture | Broché |
Poids | 922g |
Intérieur | Noir et Blanc |
EAN13 | 9780596002350 |
ISBN13 | 978-0-596-00235-0 |
Avantages Eyrolles.com
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse
- Informatique Systèmes d'exploitation Macintosh Mac OS X
- Informatique Développement d'applications Technologies objet Programmation objet
- Informatique Développement d'applications Programmation Mac OS et iOS
- Informatique Développement d'applications Langages Objective-C
- Informatique Développement d'applications Langages Applescript
- Informatique Développement d'applications Outils de développement Cocoa