
Résumé
Table of contents :
- Part I: Getting Started
- Chapter 1: Program Design Basics
- Chapter 2: IDE And VCL Enhancements
- Chapter 3: Polymorphism
- Chapter 4: Exception Handling
- Chapter 5: Threads
- Part II: Creating Components
- Chapter 6: Creating Components: Part I
- Chapter 7: Creating Components: Part II
- Part III: Database Programming
- Chapter 8: Fields And Database Tools
- Chapter 9: Flat-File Real-World Databases
- Chapter 10: Relational Databases
- Chapter 11: Working With The Local Interbase
Server
- Chapter 12: Interbase Programming
- Part IV: COM
- Chapter 13: Interfaces And The Basics Of COM
- Chapter 14: TCOMobject, TtypedCOMobject, And Type
Libraries
- Chapter 15: Creating COM Automation Servers And
Clients
- Chapter 16: Using Delphi To Automate Word And
Excel
- Part V: Internet
- Chapter 17: Interfaces And Internet Explorer
- Chapter 18: The Webbroker: CGI And ISAPI
- Chapter 19: WININET And FTP
- Part VI: Distributed Programming
- Chapter 20: DCOM
- Chapter 21: Midas
- Chapter 22: Activeforms
- Chapter 23: MTS
- Chapter 24: Corba
- Chapter 25: Delphi, Java, And C++
- Part VII: Game Programming
- Chapter 26: VCL Graphics Classes
- Chapter 27: Directdraw
- Chapter 28: More DirectX Technologies
Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | John Paul Ashenfelter |
Parution | 04/12/1998 |
Nb. de pages | 464 |
Format | 229 x 152 |
EAN13 | 9780471296904 |
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