
Collaborative Virtual Environments
Digital Places and Spaces for Interaction
Elisabeth F. Churchill, David N. Snowdon, Alan J. Munro
Résumé
The issues raised include:
- what is a CVE?
- what are the issues in the design of embodiments and objects within CVEs?
- how can CVEs support collocated and non-collocated collaborative and cooperative work?
- what are the best ways to provide awareness of the actions of others?
- how can they support seamless interactions given differential computational resources?
- what design issues arise from the meeting of social requirements and computational limitations? - what technical challenges face the designers of CVE systems?
It will be invaluable reading for anyone with an interest in collaboration but will be of particular interest to researchers and students in areas related to computer supported cooperative and collaborative work and human computer interaction.
Contents
Collaborative Virtual Environments (CVEs): Histories,
Perspectives and Issues:
Collaborative Virtual Environments: Digital Places and
Spaces for Interaction.-
Technical Issues and System Challenges:
Extending the Limits of Collaborative Virtual
Environments. System Challenges for Collaborative Virtual
Environments. Understanding the Network Requirements of
Collaborative Virtual Environments.-
Bodies, Presences and Interactions:
"He's Behind You": The Experience of Presence in Shared
Virtual Environments. All that is Solid Melts into
Software: Collaborative Virtual Environments Using Symbolic
Acting. Virtually Missing the Point: Configuring CVEs for
Workplace Interaction.-
Sharing Context in CVEs - Or "I Know What I See, but
What Do You See?":
How Not to be Objective. Supporting Flexible Roles in a
Shared Space.-
So, Now We're in a CVE, What do we Do?:
Designing Interactive Collaborative Environments.
Collaborative Scientific Research Across Distances: The
Nanomanipulator Environment. Tele-Immersive Collaboration
in the CAVE Research Network.
The Emerging and Existing Cultures of CVE
Communities:
Designing an Emergent Culture of Negotiation in
Collaborative Virtual Communities: The Case of the DomeCity
Simulation. Waterfall Glen: Social Virtual Reality at Work.
The Role of the Personal in Social Workspaces: Experiences
from Working in AlphaWorld.
L'auteur - Alan J. Munro
Strathclyde University, Glasgow, UK (Eds.)
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Springer |
Auteur(s) | Elisabeth F. Churchill, David N. Snowdon, Alan J. Munro |
Parution | 01/10/2000 |
Nb. de pages | 316 |
Format | 15,5 x 23,5 |
Couverture | Broché |
Poids | 510g |
Intérieur | Noir et Blanc |
EAN13 | 9781852332440 |
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